Hello everyone, I am Xiao Chao
Today, I will introduce the lineup of Precision Inventor EZ!
I hope everyone scores well and wins chicken dinners every day!
The return of the TFT Tree Hole
Show off your funny moments, epic battles, and chicken dinner screenshots!
Submission email: [email protected]
We welcome everyone to follow our public account and actively submit!

Lineup Analysis
Today, I bring you the lineup of Precision Inventor EZ. This lineup has been popular in the mobile game Teamfight Tactics for a while and is a very stable scoring lineup. Due to the large number of players using EZ in the early game, I haven’t introduced it until now. This lineup, like the Inventor Mouse, belongs to the one-cost gambling lineup. Since the composition is basically the same, EZ and Mouse can be seamlessly switched, providing double insurance compared to other gambling lineups. The winning streak in the early to mid-game means a faster pace and higher health, allowing you to find five-cost cards and change formations ahead of others. The dragon from the seven Inventors also significantly increases the late-game potential, making it the current version’s top choice for a one-cost gambling scoring lineup!
Precision Inventor EZ

Lineup Composition (from left to right, top to bottom): Ekko (3), Camille (1), Singed (1), Gnar (2) Ezreal (1), Seraphine (4), Jhin (4), Orianna (4) Synergy Composition:
5 Inventors 4 Precision 2 Gadgeteen 1 Socialite
Hextech Recommendations:
First Choice: Heart of Inventor, Heart/Soul of Precision, Lightweight Champion, Weakness Strike
Alternatives: Shredder, Blue Battery, Backline Resilience/Strength, Hunting Rhythm

Equipment Choices
Main Carry: Explorer — Ezreal
Last Whisper: Boxing Gloves + Recurve Bow
Luanna’s Hurricane: Negatron Cloak + Recurve Bow
DeathBlade: Storm Sword + Storm Sword

Whisper and Hurricane are core equipment. Since EZ’s skills cannot bypass the frontline to hit the backline, Whisper is needed to quickly deal with the frontline, while Hurricane can hit an additional enemy target, which is crucial for a single-core non-AOE lineup to clear the field quickly. Infinity Edge and Bloodthirster can be interchanged; one has high critical damage while the other has higher base attack. If neither is available, you can consider physical equipment like Giant Slayer based on the situation.
Main Tank: Camille
Thornmail: Chain Vest + Chain Vest
Dragon Claw: Negatron Cloak + Negatron Cloak
Rebel Armor: Giant’s Belt + Giant’s Belt

Whoever reaches three first between Alchemist and Camille should take the equipment. Dual-resistance items like Chainmail, Dragon Tooth, and Thornmail can all be built. Redemption and Rebel items for health are also fine. If you have items, use them; there’s no need to specifically look for god-tier items.Extra equipment: Damage items can be given to Zeri/Jinx, functional items like Ice Heart, and Grievous Wounds can be given to Ekko, tank items can be given to Alchemist, and later selections can be made for Zeri/Jinx.

Operational Strategy
Opening Grab:
> 
At the start, grab theRecurve Bow, whether playing Mouse or EZ, the importance of attack speed is self-evident. Next, you can grab a Giant’s Sword and Boxing Gloves, and based on the cards you get, switch between EZ and Mouse.
Hextech Selection:
Prioritize Heart of Inventor
Your team will be treated as having one extra 【Inventor】
Analysis: Heart of Inventor is the only Hextech related to Inventor transformation in the current version. Whether you open 5 Inventors in the mid-game or 7 in the late game, it is very useful. If not, take Weakness Strike, Shredder, Lightweight Champion, and other early-game strength Hextechs.
Early Transition

Six-Population Lineup
This lineup chooses to lose streak at level five and gamble for three-star EZ/Mouse, 2-1 do not roll or level, 2-3 naturally level four, start directly 3 rounds of five losses, with EZ and Mouse in hand, you can hang a delicate loss to lose less health. By the end of the first round of drafting, you should have at least one god-tier item + Recurve Bow; one-cost lineups have very high equipment requirements.
After defeating the monsters, gamble, use whichever EZ or Mouse comes more, and continue to chase for three-star Camille and Singed at five population. For higher ranks, it is recommended to quickly level up after getting three-star EZ/Mouse to speed up the pace.Mid-Game Operations

Seven-Population LineupDo not search for cards at seven populations Supplement synergies based on the cards you get. If Seraphine comes, directly open 5 Inventors. Whether it’s Mouse or EZ, you need to use the health advantage from mid-game winning streaks to quickly level up to eight and find high-cost cards to improve the lineup’s ceiling.Late-Game Transformation

Nine-Population Lineup Speed up the pace and quickly level up to eight, prioritize searching for Jhin and Orianna to open 4 Precision, then you can find Jinx, Zeri, and Jayce at level eight. Two-star Zeri or Jinx can directly replace a Precision unit on the field, and two-star Jayce can directly replace EZ to take equipment. If you have Heart of Inventor, you can level up to nine and open 7 Inventors. The lineup’s late-game ceiling is determined by the quality of five-cost cards. Opening 3 Inventors and transitioning to Inventor Nine Five is also a very good late-game strategy. Before playing this lineup, always pay attention to the lineup situations of the other seven players on the field. Do not force it in a game where many people are using EZ! Once the lineup is formed, its strength is decent and not too difficult, making it a viable under-the-radar choice for climbing in the current version! Click the card above to follow “TFT is a bit 6” to learn about game updates, seize strong lineups in the version, and discover treasure features like combat power queries, lineup rankings, foreign server downloads, and unit databases. I wish you all the best in scoring and winning chicken dinners every day!