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Compiling Boost Library on Linux
- Date: 2025-11-27
- Boost Version: 1.89.0
- System: ubuntu20.04
Boost official website: https://www.boost.org/
Boost source code download link: https://github.com/boostorg/boost/releases/tag/boost-1.89.0

Introduction to Boost (Official Description)
Boost is a collection of high-quality, peer-reviewed libraries designed to enhance the efficiency of C++ development.
Boost is publicly released three times a year (April, August, and December). Each release includes updates to existing libraries and all new libraries that have passed a rigorous review process. Currently, Boost has over 180 libraries covering a wide range of programming tasks.
Using Boost libraries in C++ projects has many advantages, the most significant being that if a library already implements functionality you would otherwise need to write yourself, using Boost can avoid reinventing the wheel. Additionally:
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Boost libraries are peer-reviewed, carefully designed, and extensively tested before release.
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Boost does not compete with the C++ standard library but complements it by providing exciting additional features. Many components in the standard library were originally components of Boost libraries.
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Boost is open-source, and you can use it in any project. It is free, including for commercial projects. Please refer to the Boost Software License.
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Boost supports cross-platform development, requiring only one source code base. Boost supports various versions of Windows, Linux, Apple OS X, iOS, Android, and Xbox.
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The design philosophy of Boost libraries is to maintain independence as much as possible, allowing users to choose the libraries they need without being forced to include unnecessary code. If a library has dependencies, those dependencies will automatically load when only a subset of the complete library collection is installed.
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Special advantages of these libraries include rich documentation, ease of installation and updates, many libraries containing only header files, and often covering less common use cases.
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Through template metaprogramming, Boost libraries provide a good platform for building other libraries.
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Boost can be used with graphics and game SDKs (such as OpenGL, Vulkan, and DirectX) as well as game development engines (such as Unreal Engine).
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Through the user community, you can easily ask other programmers questions and share your experiences using Boost.
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Developers can learn about existing resources. A library may not be useful at the moment, but knowing of its existence helps with future planning.
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While errors are rare, other issues can be reported to the library authors.
Considerations When Using Boost
These libraries implement modern C++ programming methods, often prioritizing performance, correctness, cross-platform portability, efficiency, and reusability. Boost provides building blocks rather than high-level application frameworks.
Boost uses a large number of templates to provide maximum portability and reusability, which can lead to dense syntax that may take some time to get used to.
Boost libraries are written by a single or small team of independent developers. Therefore, different libraries may have subtle differences in portability, standards, documentation, error reporting, and other aspects. A strict review process helps minimize these differences.
Compiling Boost
There are two methods for compiling from source on the official website: B2 and CMake, the official website recommends using B2. Below, we will compile Boost using both methods.
Tip: Before compiling, necessary dependency packages need to be installed based on the system’s situation. Please refer to the content on the official website for specifics:

B2 Compilation
B2 is the official build system supported by the Boost library. The Boost library is built using a custom build application called B2. This application itself is built by running a bootstrap script.

Here are the general steps to configure, build, and install Boost using B2:
./bootstrap.sh --prefix=/opt/x86_64/boost-1_89_0
./b2
./b2 install

CMake Compilation
Enter the source directory, create a build script build.sh, with the following content:
#!/usr/bin/sh
BUILD_TYPE=${1:-Release}
INSTALL_PREFIX=${2:-/opt/x86_64/boost-1_89_0}
rm -rf __build
mkdir __build && cd __build
cmake .. \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
-DCMAKE_INSTALL_PREFIX=$INSTALL_PREFIX
cmake --build .
cmake --build . --target install

Comparing the two compilation methods, it is found that the libraries compiled using B2 are more than those compiled using CMake. The specific reason has not been thoroughly investigated, possibly related to compilation configurations. In daily development, Boost can be selectively added based on needs, and it is not necessary to call all of them.
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