MATLAB Recreation of Douyin’s Popular Snake Cutting Game

MATLAB Recreation of Douyin's Popular Snake Cutting Game

Please respect original work. If reprinting, please indicate the link and author: slandarer It’s been a few days, and I’ve missed you all. The Spring Festival is approaching, and I anticipate being busy, so I decided to finish and publish this tutorial in advance. I was considering what snake year code to write, and suddenly … Read more

Python Game Development: Create Your First Knife Challenge Game

Python Game Development: Create Your First Knife Challenge Game

Game Introduction The Knife Challenge is a classic arcade game where players control a knife, aiming and throwing it at a rotating target (usually a wooden board) to hit the bullseye. The core of the game is simple yet challenging: the target keeps rotating, and players need to throw the knife at the right moment. … Read more

The Genius of Applying BSP in DOOM

The Genius of Applying BSP in DOOM

Introduction: If we were to rank geniuses in a hierarchy from Homer Simpson to Albert Einstein, where would John Carmack’s application of binary space partitioning (BSP) technology in DOOM fit in? This article contains 11,776 words, with an estimated reading time of about 20 minutes. In 1993, game development company id Software released the first-person … Read more

Pybsp: The Wizard of Spatial Partitioning in Python!

Pybsp: The Wizard of Spatial Partitioning in Python!

· Click the blue text to follow us When it comes to spatial partitioning, you must think of the intricate map scenes in games. How are these scenes divided and managed? Today, let’s talk about an amazing Python library – pybsp. It’s like a mathematical wizard that can slice 3D space, making complex scenes organized. … Read more

Experience of Developing Cross-Platform Games with Rust

Experience of Developing Cross-Platform Games with Rust

1. Introduction Since being captivated by the MOD magic of Warcraft III in my childhood, I have always had a special affection for game scripting languages. Looking back, developing game levels for Warcraft III using Blizzard’s JASS language, although JASS seems extremely rudimentary from today’s perspective, characterized by static typing and no garbage collection, it … Read more

Simulating Explosion Effects in C++

Simulating Explosion Effects in C++

>version : unreal engine 5.2< Today we are going to conduct a super interesting Tutorial, simulating explosion effects in C++ by adding a radial shockwave to all objects, with adjustable ranges. Create a new Actor named AddRadialForceActor, and do not need to add content in the header file for now. We will add all the … Read more

Understanding Palette Handling Techniques in C Language

Understanding Palette Handling Techniques in C Language

Article: Understanding the Role of Palette in C Language In C language graphical programming, the palette is a very important concept. It is essentially a collection of colors used to define the range of colors available for graphical display. By using a palette, programs can manage and utilize colors more efficiently, reducing the consumption of … Read more

Microbit Programming: Simple AI for Game Playing

Microbit Programming: Simple AI for Game Playing

Last week, we wrote our first game on Microbit: Catching Apples. My two sons loved playing it, competing for the highest score, which seems to be capped at 35 points. The code for the Catching Apples game and the Microbit simulator: https://makecode.microbit.org/_DV93uT7i0WuK Is there a limit? Even if we react quickly enough and make no … Read more

DIY Game Console: This Young Man Made It!

DIY Game Console: This Young Man Made It!

👇👇Follow and reply “Join Group” to be added to the Programmer Group Chat👇👇 MAKER: JuanF92 / Translated by: Fun Endless, Meeting is Just the Beginning MicroByte is a micro console capable of running games from NES, GameBoy, GameBoy Color, Game Gear, and Sega Master System, all components designed within this 78 x 17 x 40 … Read more