NVIDIA Introduces New SOTA Fine-Tuning Method for LLMs: LoRA

NVIDIA Introduces New SOTA Fine-Tuning Method for LLMs: LoRA

The mainstream method for fine-tuning LLMs, LoRA, has a new variant. Recently, NVIDIA partnered with Hong Kong University of Science and Technology to announce an efficient fine-tuning technique called DoRA, which achieves more granular model updates through low-rank decomposition of pre-trained weight matrices, significantly improving fine-tuning efficiency. In a series of downstream tasks, both training … Read more

Experience of Developing Cross-Platform Games with Rust

Experience of Developing Cross-Platform Games with Rust

1. Introduction Since being captivated by the MOD magic of Warcraft III in my childhood, I have always had a special affection for game scripting languages. Looking back, developing game levels for Warcraft III using Blizzard’s JASS language, although JASS seems extremely rudimentary from today’s perspective, characterized by static typing and no garbage collection, it … Read more