The Genius of Applying BSP in DOOM

The Genius of Applying BSP in DOOM

Introduction: If we were to rank geniuses in a hierarchy from Homer Simpson to Albert Einstein, where would John Carmack’s application of binary space partitioning (BSP) technology in DOOM fit in? This article contains 11,776 words, with an estimated reading time of about 20 minutes. In 1993, game development company id Software released the first-person … Read more

C Language in Graphics: From Ray Tracing to 3D Modeling

C Language in Graphics: From Ray Tracing to 3D Modeling

Hello everyone, I am Teacher Xiao Yu! Today, I will lead you to explore a very interesting topic – the application of C language in graphics. As a programmer, being able to create stunning 3D worlds with code is a really cool thing! We will start with the basic principles of ray tracing and gradually … Read more