Using the STM32F4xx Hardware Floating Point Unit in ARM MDK

Using the STM32F4xx Hardware Floating Point Unit in ARM MDK

1. Introduction Some engineers have reported that they cannot use the STM32F4xx hardware floating point unit under Keil, resulting in excessively long computation times for floating point operations. Additionally, some people are unsure how to use the complex mathematical operations available in the chip, such as trigonometric functions. This article will provide a detailed introduction … Read more