Basic Attributes Guide for ICC Feral Druids (Beginner-Friendly)

This guide provides basic literacy for new Feral Druids in World of Warcraft.

The content covers five aspects: first, the attributes of Feral Druids, with a hit rating of 263 as the target, spell power, a haste threshold of 401, and a critical strike threshold of 35.8 for high returns, while avoiding misconceptions about these thresholds and ensuring balanced attribute distribution; second, gem socketing, with 23 spell power in red sockets, blue sockets filled as needed, and yellow sockets adjusted for haste and critical strike; third, profession selection, with Engineering and Tailoring having high caps; fourth, key points for enchanting each gear piece; and fifth, during Bloodlust, if the cooldown of Starfire is within 1.35 seconds, a burst strategy can be attempted, but in most cases, a normal rotation is better.

Basic Attributes Guide for ICC Feral Druids (Beginner-Friendly)

1. Priority of Basic Attributes and Thresholds

1

Attribute Benefit Ranking

263 Hit >35.8 Critical Strike Threshold >401 Haste Threshold >35.8 Critical Strike After >Intellect/Spirit

q•263 Hit (must meet the target)Spell Power (determines DPS cap)Haste before 401 (threshold)35.8 Critical Strike (P4 new statue threshold)Haste after 401/35.8 Critical Strike afterIntellect/Spirit (minimum benefit)2

Key Attribute Details

Hit: The panel needs 10% (263 hit value), pay attention to the melee hit in the Bigfoot pluginHaste Threshold 401: Allows Wrath to enter a 1-second cooldown under the Critical Strike BuffCritical Strike Threshold 35.8: Starfire has a 100% critical strike during Eclipse (needs 38.8 when not using Moonfire)Misconception Reminder: Attributes still have benefits after the threshold, not a “passing line” concept

2. Gem Selection

Socket Type Recommended Gem Notes
Red 23 Spell Power Brain-dead choice
Blue 2 x 12 Spell Power + 10 Spirit (to trigger multi-color) All other sockets should be 23 Spell Power
Yellow Insufficient Hit: 12 Spell Power + 10 Hit Choose as needed after meeting the target:
Insufficient Haste: 12 Spell Power + 10 Haste – If Critical Strike ≥ 40% and Haste ≥ 700, all can be 23 Spell Power
Prohibited 20 Critical Strike/20 Haste/Pure Attribute Gems 12 Spell Power > 10 Secondary Attributes

3. Profession Selection

Optimal for DPS: Engineering + Tailoring (highest caps)Other Options: Enchanting/Alchemy, etc. (adjust based on team needs)

4. Enchant Recommendations

Slot Best Enchantment Notes
Cloak 27 Spell Power (non-Engineering/Tailoring) Better than 23 Haste
Boots 15 Stamina + Movement Speed or 10 Critical Strike + 10 Hit Choose the latter if lacking Hit
Weapon 81 Spell Power (Two-Handed Staff) Do not mistakenly use 63 Spell Power

5. Bloodlust Phase Operations

Burst Strategy: During Bloodlust, if Starfire’s cooldown ≤ 1.35 seconds, you can gamble and continue casting Starfire (replacing Wrath)Risk Warning:Actual benefits may be lower than a normal rotationMust return to regular output after Bloodlust endsRequires gear support (HICC graduation-level haste)

All thresholds are reference values; gear selection should prioritize high item level to avoid deliberately stacking a single attribute leading to imbalance.

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