This guide provides basic literacy for new Feral Druids in World of Warcraft.
The content covers five aspects: first, the attributes of Feral Druids, with a hit rating of 263 as the target, spell power, a haste threshold of 401, and a critical strike threshold of 35.8 for high returns, while avoiding misconceptions about these thresholds and ensuring balanced attribute distribution; second, gem socketing, with 23 spell power in red sockets, blue sockets filled as needed, and yellow sockets adjusted for haste and critical strike; third, profession selection, with Engineering and Tailoring having high caps; fourth, key points for enchanting each gear piece; and fifth, during Bloodlust, if the cooldown of Starfire is within 1.35 seconds, a burst strategy can be attempted, but in most cases, a normal rotation is better.
Basic Attributes Guide for ICC Feral Druids (Beginner-Friendly)
1. Priority of Basic Attributes and Thresholds
1
Attribute Benefit Ranking
263 Hit >35.8 Critical Strike Threshold >401 Haste Threshold >35.8 Critical Strike After >Intellect/Spirit
q•263 Hit (must meet the target)•Spell Power (determines DPS cap)•Haste before 401 (threshold)•35.8 Critical Strike (P4 new statue threshold)•Haste after 401/35.8 Critical Strike after•Intellect/Spirit (minimum benefit)2
Key Attribute Details
•Hit: The panel needs 10% (263 hit value), pay attention to the melee hit in the Bigfoot plugin•Haste Threshold 401: Allows Wrath to enter a 1-second cooldown under the Critical Strike Buff•Critical Strike Threshold 35.8: Starfire has a 100% critical strike during Eclipse (needs 38.8 when not using Moonfire)•Misconception Reminder: Attributes still have benefits after the threshold, not a “passing line” concept
2. Gem Selection
| Socket Type | Recommended Gem | Notes |
|---|---|---|
| Red | 23 Spell Power | Brain-dead choice |
| Blue | 2 x 12 Spell Power + 10 Spirit (to trigger multi-color) | All other sockets should be 23 Spell Power |
| Yellow | Insufficient Hit: 12 Spell Power + 10 Hit | Choose as needed after meeting the target: |
| Insufficient Haste: 12 Spell Power + 10 Haste | – If Critical Strike ≥ 40% and Haste ≥ 700, all can be 23 Spell Power | |
| Prohibited | 20 Critical Strike/20 Haste/Pure Attribute Gems | 12 Spell Power > 10 Secondary Attributes |
3. Profession Selection
•Optimal for DPS: Engineering + Tailoring (highest caps)•Other Options: Enchanting/Alchemy, etc. (adjust based on team needs)
4. Enchant Recommendations
| Slot | Best Enchantment | Notes |
|---|---|---|
| Cloak | 27 Spell Power (non-Engineering/Tailoring) | Better than 23 Haste |
| Boots | 15 Stamina + Movement Speed or 10 Critical Strike + 10 Hit | Choose the latter if lacking Hit |
| Weapon | 81 Spell Power (Two-Handed Staff) | Do not mistakenly use 63 Spell Power |
5. Bloodlust Phase Operations
•Burst Strategy: During Bloodlust, if Starfire’s cooldown ≤ 1.35 seconds, you can gamble and continue casting Starfire (replacing Wrath)•Risk Warning:•Actual benefits may be lower than a normal rotation•Must return to regular output after Bloodlust ends•Requires gear support (HICC graduation-level haste)
All thresholds are reference values; gear selection should prioritize high item level to avoid deliberately stacking a single attribute leading to imbalance.