Liang Jun Qiu Xue
[Abstract] The rapid development of the Internet has caused changes in the content and form of consumerism, showing a significant trend of virtualization in cyberspace. The realistic basis for the virtualization of consumerism is the virtualization of the consumer subject, the virtualization of consumer objects, the virtualization of shopping forms, and the virtualization of the consumption process. Its inherent essence is the unreality of object possession, the alienation of subject existence, and the nihilism of value orientation. The mechanism of its cause is the media technology of the Internet, the logic of capital proliferation, and the consumption alienation under symbolic coding. Therefore, it is necessary to strengthen the regulation and guidance of virtual consumption, actively create a green consumption environment, and emphasize leading green consumption behavior with Marxist views on consumption.
[Keywords] Ideology; Consumerism; Internet; Capital Logic
Xi Jinping pointed out: “The rapid development of the Internet has brought profound changes to human production and life, as well as a series of new opportunities and challenges for human society.”[1]160 The new changes and challenges here manifest not only as changes in real economic and political activities but also involve changes in existing ideological concepts. Influenced by the continuous penetration and expansion of online media in the real field in recent years, the current ideological pattern and form of society in our country are also gradually changing. One prominent phenomenon is that consumerism has undergone a corresponding virtualization transformation due to the virtualization of consumption behavior. This not only makes it more concealed and permeable but also exacerbates the issues of spiritual nihilism and entertainment. Currently, it is necessary to pay attention to this changing trend of consumerism and respond theoretically.
1.The Real Basis and Inherent Essence of the Trend of Consumerism Virtualization
2.Analysis of the Causes of Consumerism Virtualization
3.Correction and Guidance of Irrational Consumption in Virtual Realms
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