Three Practical Tips for Debugging Automotive Embedded Software

Three Practical Tips for Debugging Automotive Embedded Software

Since graduating with a master's degree, I have been working in the automotive embedded industry for three years. Compared to school projects, company projects have stricter requirements for code writing standards and test cases. In the automotive industry, most of the engineers' code is generated by EB Tresos, Davinci, and Matlab, with only a few complex driver codes designed by engineers themselves. However, this does not mean that engineers only need

How to Take Screenshots on Raspberry Pi OS

How to Take Screenshots on Raspberry Pi OS

The screenshot tool on a computer seems like a basic tool that should be pre-installed on any operating system. However, there is nothing installed by default on the Raspberry Pi OS, so you have to find one yourself.

There are many screenshot tools in the Linux environment, but only a few are actually useful. There are many bugs in related software under the Wayland environment. Flameshot is good, but I have encountered

Driving OLED Display with .Net nanoFramework on ESP32

This article introduces how to drive an ESP32 OLED display using .Net nanoFramework. We will start from the basics and gradually delve deeper, enabling you to understand and implement the entire process. Whether you are a beginner or an experienced developer, this article will be helpful to you.

1. Hardware Preparation

1.1 ESP32 Development Board

The ESP32 development board we are using is the Weixue ESP32-S3-Zero, which is very compact but powerful. This development board uses the ESP32-FH4R2 system-on-chip (SoC), which integrates low-power

How to Design Embedded Software Architecture

Author | Chuguang

Produced by | Vehicle Terminal

Note | We are a technical sharing platform for intelligent automotive software and architecture. We insist on originality every day, growing together with you.

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The design intent of embedded software architecture is often accompanied by assumptions based on personal experience. Software developers may view architectural design from the perspective of resource-constrained microcontroller-based systems. System personnel may consider architecture from the perspective

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