The Art of Error Handling and Exception Management in C++ Device Driver Development

The Art of Error Handling and Exception Management in C++ Device Driver Development

1. Driver Development: Errors Shadow Us In the field of C++ device driver development, error handling and exception management are like a hidden “shadow” that constantly affects the quality and stability of the driver program. When we eagerly expect the device to run smoothly, but encounter issues like the device not being recognized or data … Read more

C++ Device Driver Development: Loading and Unloading

C++ Device Driver Development: Loading and Unloading

1.The Importance of Driver Loading Loading drivers is the cornerstone of normal device operation. Take a graphics card as an example: when we install a new graphics card on a computer, if we do not load the corresponding driver, the operating system will not be able to recognize the various functions of the graphics card. … Read more

In-Depth C++ Device Driver Development: Interrupt Handling Basics Revealed

In-Depth C++ Device Driver Development: Interrupt Handling Basics Revealed

1. Interrupts: The “Emergency Contact” Between Devices and Processors In the complex operation of computer systems, interrupts are a crucial technology. Simply put, an interrupt is when the computer pauses the currently running program to execute a related service program upon encountering an urgent event that needs to be processed. Once completed, it automatically returns … Read more

C++ Device Drivers: How to Communicate with Hardware

C++ Device Drivers: How to Communicate with Hardware

Device Driver – The “Translator” Between Hardware and Software In the world of computers, hardware is like human limbs, responsible for executing various specific tasks; software acts like the human brain, issuing commands and processing data. The device driver is the crucial bridge connecting hardware and the operating system, playing an essential “translating” role. Whenever … Read more

Don’t Rush to Rewrite in Rust: It May Not Be That Safe

Don't Rush to Rewrite in Rust: It May Not Be That Safe

Author | Anonymous Authors Translator | Nuclear Cola Editor | Chu Xingjuan If you haven’t tried Rust yet, I recommend you hurry up and give it a shot! Haven’t used Rust’s cat, grep, and find? I’m not joking, “once you try it, you will fall in love” is what Rust is all about. Too busy … Read more

Rust vs C++: A Battle of Modern Programming Languages

Rust vs C++: A Battle of Modern Programming Languages

Rust and C++ are both powerful system-level programming languages, known for their high performance and fine control. Rust, as a relatively new language, is praised for its focus on security, while C++ is renowned for its long history and broad applications. This article will deeply compare these two languages, exploring their advantages, disadvantages, and suitable … Read more

Is It Too Early to Replace C/C++ with Rust?

Is It Too Early to Replace C/C++ with Rust?

Follow “Script Home ”, together with millions of developers Source丨51CTO Technology Stack (ID: blog51cto) Written by丨Qianshan If reprinted, please contact the original public account Rust has been quite busy recently. First, Microsoft’s CTO publicly stated: “It’s time to use Rust to replace C/C++ for creating new projects!” Then Linus Torvalds indicated that, barring any accidents, … Read more

Type Deduction and Auto Keyword in C++: Master Unknown Types

Type Deduction and Auto Keyword in C++: Master Unknown Types

Type Deduction and Auto Keyword in C++: Master Unknown Types In the world of C++ programming, type safety is a very important feature. However, sometimes manually specifying types can become cumbersome and error-prone when dealing with complex expressions or function return types. At this point, the auto keyword acts like a helpful assistant, helping us … Read more

C++ References Explained: Characteristics and Usage

C++ References Explained: Characteristics and Usage

Review of Basic Concepts of References A reference is essentially an alias for an existing variable. When we create a reference, we are essentially giving another name to a variable, and both point to the same memory address. For example: int num = 10; int& ref = num; Here, ref is a reference to num. … Read more