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A few days ago, a colleague who works with coding for inkjet printers came to me, saying that his device often “stalls”; sometimes the print head works normally, but at other times it suddenly stops and inexplicably enters cleaning mode. Seeing his worried expression, I guessed it right—this is another state management issue. In industrial control systems, I have seen too many cases of chaos caused by not systematically handling state transitions.
Look, whether it’s a small device controlled by a microcontroller or a large assembly line managed by a PLC, they are essentially handling a series of “states”. A state machine is designed to make the device clearly aware of its current state and under what conditions it should transition to the next state. Just like us, we know whether we are working, resting, or eating; we don’t suddenly jump from sleeping to working without going through intermediate states like getting up and washing up.
The core concept of a state machine is that at any time, the system can only be in one clear state. This concept seems simple, but it actually solves many chaotic issues in control systems. I drew a simple state diagram for this colleague, and he suddenly realized: “So my problem is that the device might be in multiple states at the same time, or the transition conditions are too messy!”
In microcontroller programming, what is the most commonly used method to implement a state machine? That’s right, it’s the switch-case structure. But don’t underestimate this simple structure; using it well can make your code much clearer. Below is a simplified state machine for controlling an inkjet printer:
Define all possible states using an enumeration to greatly enhance code readability:
enum SystemState { IDLE, // Idle state READY, // Ready state WORKING, // Working state CLEANING, // Cleaning state ERROR // Error state };
Then, in the main loop, determine the next action based on the current state and triggering conditions:
switch(currentState) { case IDLE: // Logic for idle state if(startButtonPressed) currentState = READY; break; case READY: // Logic for ready state if(sensorDetected) currentState = WORKING; if(errorDetected) currentState = ERROR; break; // Other state handling… }
PLC ladder diagrams can also implement state machines, and the simplest method is to use internal relays in the M area to store the current state. For example, M0 represents the IDLE state, and M1 represents the READY state. At any time, only one state relay can be ON, while the others are OFF. When transitioning states, first turn off the current state relay, then turn on the new state relay.
Directly discussing theory can be dull, so let’s look at an example: the control of a beverage filling machine. It has several clear states: standby, detecting bottles, filling, capping, and conveying. Each state has clear entry and exit conditions.
The code of that inkjet printer colleague used to look like this:
if(bottleDetected) startFilling(); if(fillingComplete) startCapping(); if(capSensorTriggered) moveToNextStation();
It looks fine, but if the production line gets stuck or the operator presses the emergency stop button, the code becomes chaotic because there is no unified state management. A good state machine design should ensure that the system knows what state it is in, what it should do, and how to safely switch to other states under any circumstances.
In practical applications, I often encounter several issues:
1. Forgetting to initialize the initial state, leading to an uncertain state at system startup;
2. Overlapping state transition conditions, which may lead to unexpected jumps;
3. Lack of timeout handling; if a certain condition is never met, the system may get stuck in a state indefinitely.
The key to solving these problems is to draw a complete state transition diagram, ensuring that each state has clear entry conditions and exit paths. In emergencies, there should be a direct path back to a safe state.
Finally, I want to share a debugging tip: assign an LED indicator to each state. For example, state 1 lights up a red light, and state 2 lights up a green light. This way, you can intuitively see what state the system is currently in, making it much easier to troubleshoot. After my inkjet printer friend adopted this method, he quickly found the problem—turns out a certain sensor occasionally triggered incorrectly, causing state confusion.
State machines may seem simple, but mastering them can greatly stabilize your control systems. The next time you encounter strange device behavior, consider whether state management is not done well. Trust me, 80% of control system issues stem from state transitions. Start trying to use state machines to refactor your programs; you will love this clear programming approach!