The lottery results from September 28 have been posted in another article of the same message.First, it is important to understand the significant changes in game tuning.
- Weapons and tuning libraries will no longer feature attribute attacks; instead, they will be replaced by non-attribute attacks, which automatically adapt to your playstyle.
- The [Single Target Burst Skill Damage Increase] and [Single Target Control Skill Damage Increase] have been merged into a single attribute [Single Target Skill Damage Increase], and the same applies to group damage increases.
1. Priority of Regular Attributes
- Critical Hit/Precision: Before overflow, the benefits are still high, and even for critical hit playstyles, it is necessary to stack some Critical Hit/Precision. Special note: The “Ming Jin Hong” only requires about 40% yellow text Critical Hit, as it is possible to switch to the “Yu Dou” set in the future, which has 42% Critical Hit, so it is not yet conclusive whether to use the “Yu Dou” set. “Ming Jin Ying” requires about 50%. Other critical hit playstyles remain the same as before.
- Understanding: The understanding playstyle definitely needs to stack to 40%, while critical hit playstyles can be flexible, just avoid overflow that causes understanding to take precedence over critical hit. Those using the “Fei Xun” set need at least 20% understanding.
- Maximum External Damage: Consistently leading.
- Minimum External Damage: For critical hit playstyles, the minimum external damage is not low, just not as good as maximum external damage; do not focus solely on maximum external damage. For understanding playstyles, this is a very poor attribute.
- Elemental Attack and Others: Refer to the comparison below.
Priority of Understanding Playstyle (the closer to the top, the more important):
- Better Attributes: Understanding Rate, Maximum External Damage, Momentum (before understanding is maxed), Critical Hit Rate (appropriate),Strength,Precision Rate
- Acceptable Attributes: Maximum Ming Jin Attack, Maximum Non-Attribute Attack
- Any attributes not mentioned are considered poor (Divine Power attributes will be discussed separately below). Special note: Small external attributes are now also considered poor for the current Ming Jin playstyle, completely inferior to large Ming Jin/Large Non-Attribute.
Priority of Critical Hit Playstyle (the closer to the top, the more important):
- Better Attributes: Critical Hit Rate, Maximum External Damage, Strength, Precision Rate, Minimum External Damage, Agility
- Acceptable Attributes: Maximum Base Elemental Attack, Maximum Non-Attribute Attack, Minimum External Elemental Attack, Momentum
- Any attributes not mentioned are considered poor (Divine Power attributes will be discussed separately below). Special note: For critical hit playstyles, the difference between large base elemental and small external elemental is now minimal; small external elemental attributes are not as highly valued.
Pure Healing Support:
- Better Attributes: Critical Hit Rate, Maximum External Damage, Strength, Minimum External Damage, Agility
- Acceptable Attributes: Maximum Thread Pulling, Minimum Thread Pulling, Maximum Non-Attribute, Minimum Non-Attribute
- Any attributes not mentioned are considered poor (Divine Power attributes will be discussed separately).
The status of small external attributes has significantly declined; understanding playstyles no longer require small external attributes, as large Ming Jin and large non-attribute are much better; for critical hit playstyles, small external attributes can still be used, but the difference from large base elemental attributes is minimal. When the understanding rate exceeds 20% or certain heart method elemental attack penetrations are very high, small external attributes are inferior to large base elemental attributes.2. Rare Attributes (Divine Power Attributes)
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“Weapon * Martial Arts Damage Increase”: Leading by a wide margin, significantly ahead. As it is now very easy to obtain weapons with 5 recommended attributes, everyone’s weapons can reach a small graduation, leading to a pursuit of this rare attribute. It is embarrassing to show off a weapon without rare attributes.
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“All Martial Arts Effectiveness”: Now usable, for most playstyles, it is similar in benefit to “Strength”, and for certain playstyles, it can even compete with maximum external damage. However, it is not particularly strong, so there is no need to force it.
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“Boss Damage Increase”: T0, significantly ahead of maximum external damage, it is best to have one!
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“Effectiveness Against Player Units”: Originally a PVP attribute, but now also effective for Lin Lin’s healing, leading to a higher final goal for Lin Lin [Disappointment R][Disappointment R][Disappointment R][Disappointment R], increasingly negative.
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“Single Target Skill Damage Increase”: This change has yielded the greatest benefits for rare attributes. As long as your rotation output axis includes either “Fire Punch” or “Riding Dragon Back Horse”, the benefits of this attribute are still considerable. If both are included, such as “Ming Jin Ying”, “Fire Punch Lin Lin”, “Walking Earth Jade”, the benefits of this attribute are extremely high, far exceeding maximum external damage. For “Fire Punch Lin Lin”, this attribute is equivalent to (three +) maximum external damage; “Fire Punch Lin” must pursue this attribute, as one attribute is worth more than half a piece of equipment. Additionally, this attribute has also become quite beneficial in PVP.It is recommended that all players keep one or two pieces of equipment with this attribute for future playstyle transitions or PVP and other gameplay.
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“Group Skill Damage Increase”: Still average in PVE. However, it has become quite strong in the Hundred Industries War, but the Hundred Industries War does not particularly require this.