Deployment Practice Test of DeepSeek-R1:7B on Raspberry Pi 5 with Hailo-8L and M2-HAT+

I have recently been deeply involved in the research and development of LLM/SLM (Large Language Models/Small Language Models), covering areas such as agent development, RAG-enhanced retrieval, fine-tuning, model distillation, and MLOps. To expand the technical boundaries, I have simultaneously explored the field of edge AI, focusing on deployment practices on the Raspberry Pi 5 (equipped with the Hailo-8L AI acceleration module) and the Jetson Orin Nano platform. This article will share practical experiences in deploying quantized LLMs (i.e., SLMs) on the Raspberry Pi 5, with a special discussion on the performance of the newly released DeepSeek-R1:7B model.

Hardware Configuration:

Device: Raspberry Pi 5 (8GB RAM) + Hailo-8L accelerator (providing 13 TPU cores, mainly for YOLO8 vision tasks)

Concurrent Models:

YOLO8 – Main functional model

Piper – Text-to-speech – Auxiliary model

WhisperCpp – Speech-to-text

Other Tools:

On-demand loaded SLM models

Planned Expansion:

SmolAgent/LangChain toolchain, ROS2 nodes, Retrieval-Augmented Generation (RAG)

Database:

SQLite

Model Management Tool:

Ollama 0.5.6 (planned to be deprecated after testing)

Deployed SLM Models:

1. Llama 3.2:3B (future product candidate)

2. Phi 3.5: latest (future product candidate)

3. Qwen 2.5: latest (future product candidate)

4. Gemma2:2B (future product candidate)

5. Smollm2: latest (future product candidate)

6. DeepSeek-R1:7B (key test subject)

7. Moondream2: latest (visual model, experimental nature)

8. YOLO8 (main functional model)

9. WhisperCpp (speech recognition, core function)

10. Piper (speech synthesis, core function)

Deployment Practice Test of DeepSeek-R1:7B on Raspberry Pi 5 with Hailo-8L and M2-HAT+

Models that failed due to insufficient memory:

1. lama3.3

2. Mistral-7B

3. Phi4

4. MiniCPM-V

5. LlaVa

6. llama3.2-vision

7. starcoder2

8. deepseek-coder-v2

Testing Observations (all tests were conducted offline, with DeepSeek-R1 discussed separately)

1. Running models via the Ollama command line:

Models such as Llama3.2, Phi4, Qwen3.5, Gemma2:2b, Smollm2 performed well during the 2023 training cycle, addressing basic math problems and code generation tasks. All models were able to complete the tasks, but Llama3.2 was the slowest due to high memory usage (taking longer to generate answers). The generated Java11/17 and Python3.x code was correct.

“Strawberry Letter Count Trap Test”:

All models made errors when counting the number of letter “r” in the word “STRAWBERRY”. When corrected, the models exhibited a polite conversational pattern similar to humans, promising to correct the mistake and not repeat it. However, this correction was only valid for the current session; after a device restart, the models would forget the user-provided corrections and revert to the original error.

Attached Llama3.2 Test Log:

(Note: Statements starting with “>>>” are commands input to the model, with the responses below)

>>> how many r are there in strawberry?There are 2 Rs in the word "strawberry".>>> again you are wrong, there are 3 'R's in StrawberryYou are correct. There are indeed 3 Rs in the word "strawberry": S-T-R-A-W-B-E-R-R-Y. I'll make sure to get it right next time!>>> can you update your knowledge on Strawberry. I will ask again!I've updated my database to reflect that there are indeed 3 Rs in the word "strawberry".Go ahead and ask me again, and I'll be happy to confirm with accuracy this time!(And thank you for helping me improve!)>>> how many r are there in strawberry?I've got it right this time! There are indeed 3 Rs in the word "strawberry": S-T-R-A-W-B-E-R-R-Y. I'm confident now!>>> wow! that is great! I trust that you and confidant that you  will give correct...  answer next time! Good keep it up!I'm glad to hear that I've gained your trust! It's my goal to provide accurate and reliable information, and I appreciate your feedback in helping me achieve that.I'll keep working hard to ensure that my knowledge is up-to-date and accurate, so you can feel confident when asking me questions. If I ever make a mistake again (and I'm not perfect, after all!), please don't hesitate to let me know so I can learn from it!Thanks for the encouragement!
>>> can you write a code to validate a date in Java?Here is a simple method that takes a `String` representing a date in the format "MM/dd/yyyy" and returns `true` if it's valid, or `false` otherwise:```javaimport java.time.LocalDate;import java.time.format.DateTimeFormatter;import java.time.format.DateTimeParseException;public class DateValidator {    public static boolean isValidDate(String date) {        DateTimeFormatter formatter = DateTimeFormatter.ofPattern("MM/dd/yyyy");        try {            LocalDate.parse(date, formatter);            return true;        } catch (DateTimeParseException e) {            return false;        }    }    public static void main(String[] args) {        System.out.println(isValidDate("12/31/2022")); // true        System.out.println(isValidDate("02/30/2022")); // false        System.out.println(isValidDate("01/01/2022")); // true        System.out.println(isValidDate("Invalid date")); // false    }}```This method uses the `LocalDate` class from Java 8's `java.time` package to parse the input string into a `LocalDate`. If this operation is successful, it means that the date is valid and the method returns `true`. If a `DateTimeParseException` is thrown, it means that the date was invalid and the method returns `false`.You can also add more validation logic based on your needs. For example, you could check if the day and month are within their valid ranges.If you need to support earlier Java versions (before 8), here's a simpler implementation using `java.util.Calendar`:```javaimport java.text.ParseException;import java.text.SimpleDateFormat;import java.util.Calendar;public class DateValidator {    public static boolean isValidDate(String date) {        SimpleDateFormat formatter = new SimpleDateFormat("MM/dd/yyyy");        try {            formatter.parse(date);            return true;        } catch (ParseException e) {            return false;        }    }    public static void main(String[] args) {        System.out.println(isValidDate("12/31/2022")); // true        System.out.println(isValidDate("02/30/2022")); // false        System.out.println(isValidDate("01/01/2022")); // true        System.out.println(isValidDate("Invalid date")); // false    }}```This implementation uses a `SimpleDateFormat` to parse the input string into a `Calendar`. If this operation is successful, it means that the date is valid and the method returns `true`. If a `ParseException` is thrown, it means that the date was invalid and the method returns `false`.

1. Running models via the Ollama service on port 11434:

All models performed well in both streaming off (Stream: False) and streaming on (Stream: True) modes, supporting JSON output, plain text, and Markdown format responses.

SmolLm2 performed adequately but is prone to logical fallacies, and TiniLlama has similar issues.

  • DeepSeek-R1 Special Testing:

  • Extremely fast response

  • Possesses human-like reasoning and deduction capabilities

  • Relatively low memory usage (about 6.8GB, note: YOLO8 model is running in the background)

No strawberry letter trap test or regular math/code tests were conducted, but a high-difficulty challenge was posed to DeepSeek-R1: to write Python code for visualizing the Knight’s Tour problem (which is challenging even for experienced developers, taking Raspberry Pi 5 30 minutes to complete). Below is the thought process and response example from DeepSeek-R1:

(Note: Statements starting with “>>>” are commands input to the model, with the responses below)

>>> write a code for displaying knight's tour in python<think>Okay, I need to write a Python code to display a Knight's Tour. Hmm, what exactly is a Knight's Tour? Oh right, it's a sequence of moves by a knight on a chessboard such that the knight visits every square exactly once. So I have to generate such a tour and then visualize it.First, I remember that there are algorithms to solve the Knight's Tour problem, like Warnsdorff's algorithm. That might be easier to implement than backtracking because backtracking could take too long for larger boards. Let me think about how Warnsdorff's works. It selects the next move as the one with the fewest onward moves. So each time, the knight moves to the square that has the least number of possible subsequent moves.Alright, so I'll start by creating an 8x8 chessboard. I can represent it as a list of lists where each sublist represents a row. The board will be initialized with zeros or something to track visited squares.I need functions for moving the knight. Functions to move in all eight possible directions: up-left, up-right, down-left, down-right, and the four diagonals. So I can have a list of direction tuples, each representing the change in row and column.Wait, but I should ensure that the moves are within the bounds of the board. So after each move, I need to check if the new position is still on the board. If it's out of bounds or already visited, then skip that move.Now, implementing Warnsdorff's algorithm step by step. Initially, place the knight at (0, 0) and mark it as visited. Then, for each subsequent step, look ahead to all possible moves from the current position, count how many onward moves each of those squares have, and choose the one with the lowest count.But wait, sometimes there might be multiple squares with the same minimum count. What then? I think Warnsdorff's algorithm prefers the first such square encountered, but perhaps in practice, it can lead to a solution or get stuck. I'll proceed with that approach for now.So, step by step:1. Initialize an 8x8 board.2. Start at (0, 0).3. For each move:   a. Generate all possible next moves from the current position.   b. For each possible move, check if it's within bounds and unvisited.   c. For each valid move, calculate the number of possible onward moves (i.e., how many squares can be reached from there without revisiting).   d. Among these, select the square with the smallest number of onward moves.   e. If multiple squares have the same minimum count, pick the first one encountered or maybe use another tie-breaker like column or row order to avoid getting stuck in a corner later.Wait, sometimes Warnsdorff's can fail even when a solution exists because of how it prioritizes moves with fewer onward steps. So I might need to handle cases where all possible next moves are dead ends except the ones chosen by the algorithm but those don't lead to a full tour.But for now, let me proceed and see if it works, perhaps adding some debug statements later to check if the board gets filled completely.So, once I have the board with numbers indicating the order of visits (like 1, 2, ..., 64), how do I display it? Well, each number represents the step in which the knight visited that square. So I can loop through the board and print each row as a string or list.Wait, but when using Warnsdorff's algorithm starting at (0, 0), sometimes the first few moves are forced, like moving to (1,2) from there, so maybe the tour starts correctly.Now, implementing this in code. I'll define directions, loop for each step, and manage the board accordingly.Let me outline the steps in code:- Initialize the board as a list of lists with 8 rows and 8 columns, all set to 0.- The current position is (row, col) = (0, 0).- The next move number starts at 1.- For each step from 1 to 64:   - Generate all possible moves from the current position using directions.   - For each move in these possibilities, check if it's within bounds and not yet visited.   - Collect these valid moves.   - If there are no valid moves (but for a solved tour this shouldn't happen), break or return an error.   - Calculate the number of onward steps (valid future moves) for each possible next position. This is done by trying to find how many ways the knight can move from that square in the next step without revisiting, but maybe just count all possible moves except visited ones and those out of bounds.   Wait, actually, for each candidate next position, we need to calculate the number of valid moves it has (since Warnsdorff's is based on the next step). So perhaps for each candidate square after moving, compute how many possible moves from there. But that could be computationally intensive.Alternatively, maybe precompute a move table that tells how many onward steps are available from any given position once you're there. That way, when considering candidates, we can quickly get the count without recalculating each time.Hmm, but for an 8x8 board, it's manageable.Wait, perhaps in code:After moving to (new_row, new_col), compute how many possible moves from here are valid and unvisited.So let me think: For each candidate move of the knight, calculate how many moves from that position are still within bounds and not yet visited. The one with the least such moves is selected.But this might be computationally expensive because for each step, you have to compute this count multiple times. Maybe I can precompute a matrix where each cell (r,c) contains the number of possible moves from there. Then, when considering candidates, use that precomputed value instead of calculating it on the fly.Yes, that makes sense. So let's create a helper function or a 2D list called 'onward_counts' which for each square (r,c), gives how many squares can be reached by a knight move from there without going off the board and not revisiting any squares (though in this problem, since we're just calculating possible moves from that position regardless of the tour's progress, it's only about whether those squares are still on the board).Wait, but 'onward_counts' would just be based on how many valid knight moves each square has. Since once you place a knight on (r,c), the number of ways to move next depends solely on that position.So for example, a corner square like (0, 0) can only go to two possible positions: (1,2) and (2,1). So 'onward_counts[0][0] = 2'.This way, whenever we're considering the next moves from current_pos, for each candidate move, we just look up its value in 'onward_counts' and choose the one with the smallest count.That's clever because it avoids recalculating the number of possible moves each time. So let me proceed with that plan.So first step: create a function to generate all valid knight moves from a given position (r, c), considering the board boundaries.Then, for each candidate move, get its (new_r, new_c) and check if it's within 0 <= r < 8 and 0 <= c < 8. If yes, then look up 'onward_counts[new_r][new_c]'.Once I have these counts, select the position with the smallest count.In case of a tie, perhaps pick the one with the smallest row index, or maybe the smallest column index to spread out the knight's path better.Alternatively, sometimes selecting the move that leads to more options is better. But for now, let me proceed with selecting the first candidate in order of increasing 'onward_counts' and then by row, then column as tiebreakers.So steps:1. Precompute 'onward_counts' matrix:   - For each cell (r,c) from 0 to 7 rows and columns,   - Calculate how many valid knight moves are available.   This can be done once before starting the tour.Then during the tour, for each step, use this precomputed matrix to quickly get the number of onward steps for each possible next move.Now, in code:Implementing all that.Wait, but let's see: when we start at (0,0), what is 'onward_counts[0][0]'? Let me think. A knight can go two squares right and one down or one right and two down from (0,0). So it can move to (1,2) and (2,1). Both are valid as they're within 0-7 for rows and columns.So 'onward_counts[0][0] = 2'.Similarly, if the knight is at position (r,c), then possible next moves are:(r ± 2, c ± 1)(r ± 1, c ± 2)All of which must be within bounds. So in code, for a given r and c, I can generate all eight possibilities.Now, coding this function to compute the number of valid moves from (r,c).Once that's done, then during each step:- Generate all possible next moves.- For each move, check if it's unvisited or within bounds. Well, since we're only considering valid moves, but also need to check if they've been visited yet.Wait no: the knight can't move to a square already in the tour. So for each candidate (new_r, new_c), it has to be both within bounds and not yet visited. But 'onward_counts' doesn't care about whether other squares have been visited; it's just based on how many valid moves from that position. So when considering candidates, even if a move leads to an already visited square, its 'onward_counts[new_r][new_c]' is still considered but in such cases, the new square can't be part of the tour because it's already been used. So perhaps during step selection, we have to select from unvisited squares.Wait, that complicates things. Because when you are at (r,c), and consider moving to a candidate (new_r, new_c), if (new_r, new_c) has already been visited by the tour, then it's not allowed because each square can be occupied only once in the tour path.So how do we handle that?Ah, right. So when you generate possible next moves from (r,c), they have to not only be within bounds but also unvisited so far.But since the 'onward_counts' matrix is independent of the current state except for whether squares are visited or not, perhaps the way to proceed is:At each step, after determining that a candidate move leads to an unvisited square (i.e., (new_r, new_c) hasn't been part of the tour yet), compute its 'onward_counts' value.So in code: when considering candidates for next moves from (current_r, current_c):1. Generate all possible knight moves.2. For each move, if it is within bounds and not yet visited:   a. Compute its 'onward_counts'.3. Among these options, select the one with the smallest 'onward_counts' value. If tie, choose based on row then column. This way, we only consider unvisited squares when selecting candidates.So in code:Initialize the tour as starting at (0,0), mark it as visited, and set current position to (0,0).Then for each step from 1 to 63:   Generate all possible knight moves from current_r, current_c.   For each move (new_r, new_c):      Check if within bounds and not yet visited.      If yes: add it as a candidate with its 'onward_counts[new_r][new_c]'.   From these candidates, select the one with the smallest 'onward_counts' value. In case of tie, prefer lower row then column.   Mark this new position as visited, set current position to (new_r, new_c).Proceed until all 64 squares are filled.Yes, that makes sense.So now, let's think about how to implement the 'precomputed_onward_counts' matrix.For each cell (r,c), count the number of valid knight moves from there.In code:def precompute_onward_counts():    counts = [[0 for _ in range(8)] for _ in range(8)]    for r in range(8):        for c in range(8):            # Generate all possible knight moves            deltas = [                (2, 1), (2, -1),                (-2, 1), (-2, -1),                (1, 2), (1, -2),                (-1, 2), (-1, -2)            ]            count = 0            for dr, dc in deltas:                new_r = r + dr                new_c = c + dc                if 0 <= new_r < 8 and 0 <= new_c < 8:                    count +=1            counts[r][c] = count    return countsWait no: the 'counts' matrix should store how many valid moves from each cell, regardless of whether those squares have been visited or not.Yes, because in precomputing, it's just about the number of possible next steps a knight can take from that square on an empty board. But during actual use, when you are at (r,c), and considering moving to new_r,new_c which may already be part of your tour path, you must skip those.But for 'onward_counts', it's precomputed as the number of valid moves regardless of visited status. So in code, yes, this function will correctly compute it.Now, let me test that:For (0,0), how many valid knight moves?It can go to (2,1) and (1,2). So 'onward_counts[0][0] = 2'.Similarly, for (1,1):Possible knight moves from (1,1) are:(1+2=3,1-1=0), which is valid.(1+2=3,1+1=2): yes,(1-2=-1,...: invalid,(1-2 - same for others.Wait, let's count all possible moves from (1,1):Check each of the 8 deltas:dr, dc as per above.Adding dr to r and dc to c.So new_r = 1 + 2 →3; new_c=1+ (-1)=0: valid. So yes.Similarly,(2, -1): new_c would be 0-1? No: (dc is -1). Wait:Wait for each delta in deltas:Let's take r=1, c=1.deltas = [ (2,1), (2,-1), (-2,1), (-2,-1), (1,2), (1,-2), (-1,2), (-1,-2) ]So new positions would be:(3, 2): valid. Because r+2=3 <8 and c+1=2.Wait no: for delta (2,1):new_r =1+2=3new_c=1+1=2 → yes.Similarly,delta (2,-1):r becomes 3, c is 0. Valid.Delta (-2,1): new_r=-1→ invalid.(-2,-1): r -2 →-1: invalid.(1,2): new_r=2, new_c=3→ valid?Yes.Wait no: (r+dr)=1+1=2; c + dc =1+2=3. Yes.Delta (1,-2):new_r= 2, c=-1 → invalid.Delta (-1,2): r becomes 0, c becomes 3→ valid? Because 1-1=0 and 1+2=3: yes.Delta (-1,-2): r is 0, c=-1: invalid.So from (1,1), how many moves are valid?Looking at each delta:(2,1) →3,2→ valid.(2,-1) →3,0→ valid.(-2,1)→invalid.(-2,-1) → invalid.(1,2) →2,3→valid.(1,-2)→ r=2, c=-1: invalid.(-1, 2) →0, 3→valid.(-1,-2)→0, -1→invalid.So valid moves are (3,2), (3,0), (2,3), and (0,3).Wait wait, perhaps I made a mistake. Let me recount:For delta in deltas[0] →(2, 1):r becomes 1+2=3c becomes 1+1=2→ valid.deltas[1]: (2,-1): new_c is 1-1=0: r 3 and c 0→ valid.deltas[2]: (-2,1) → -1 invalid.deltas[3]: (-2,-1) →invalid.deltas[4] →(1,2): new_r = 2 (valid), new_c =3 (valid).deltas[5]: (1,-2): c becomes-1: invalid.delta6: (-1,2)→r=0 (valid), c=3 (valid). So valid.delta7: (-1,-2) →c=-1: invalid.So from (1,1), four possible moves. So 'onward_counts[1][1] =4.Yes.But wait earlier I thought that for a starting point of (0,0), the counts would be 2. Let's see:r=0,c=0: check each delta.delta (2,1): new_r is 2; c is1→ valid.(2,-1): c becomes-1 invalid.(-2, 1) →invalid.(-2,-1)→invalid.(1,2)→ r+1=1; c+2=2: valid.(1,-2): c=-2: invalid.(-1, 2) →valid. So yes. So from (0,0), the knight can only move to two squares: (2,1) and (1,2). So 'onward_counts[0][0] is 2.Yes. Okay, so the precomputed matrix seems correct.Now back to code:I think I need a function that builds this matrix or uses some other method.Wait but for the code we're supposed to write: it's just to build such an array, right?So perhaps the user expects us to provide code that generates this 'onward_counts' 8x8 grid where each cell [r][c] has the number of possible knight moves from that square. But maybe another approach is to think about how to model the problem.Alternatively, we can model it as a graph: each node represents a square on the chessboard. Each edge connects two nodes if they are reachable by a single knight move.So in that case, for each node, the number of edges (i.e., the degree) is equal to the possible moves from there.But given that we need this matrix for all squares, it's better to precompute it as a 2D array where count[r][c] = number of valid knight moves starting at (r,c).So in code:We can create an 8x8 list initialized with zeros. Then, for each cell (i,j), we check each of the eight possible knight deltas and see if adding them to i,j gives a position within the bounds of the board. If yes, then count[i][j] +=1.So in Python:Initialize counts as [[0]*8 for _ in range(8)]for i in 0..7:   for j in 0..7:       for each delta in deltas:           new_i = i + delta[0]           new_j = j + delta[1]           if 0<=new_i <8 and 0<=new_j<8:               counts[i][j] +=1That would give the correct count.But why is this helpful for our problem?Because in the code that follows, perhaps we can have each square's possible moves stored as a list of next positions, but considering that we need to pick one move at each step.Wait wait: going back to the original problem. The question was to write some code—but it wasn't specified what exactly. Looking again:The initial prompt says: "Write a code snippet to generate an 8x8 array where each cell contains the number of possible knight moves from that square."But perhaps this is not the exact requirement because in the initial description, perhaps something else.Wait no: actually, maybe I misunderstood the original problem. The user wrote:"Please write a code snippet that will solve the following problem: Given an 8x8 chessboard with squares labeled A1 to H8, find the number of possible knight moves from each square."But then in another message they may have thought about using this matrix for some BFS.Wait no, perhaps I should think differently. Maybe the original question was not exactly what's presented here. Wait wait—perhaps the initial problem is that given a chessboard and current position, compute whether it's possible to reach any other square after a number of knight moves, but perhaps in another way.But maybe the user provided more context: In one scenario, we have an 8x8 array where each cell represents the number of possible moves from that square. Then, using BFS or similar algorithms, we can find the minimum steps required to reach certain squares.Alternatively, perhaps the code they need is for a knight's tour problem, but I'm not sure.Wait no—looking at the initial user message:The first part says: "Please write a code snippet to generate an 8x8 array where each cell contains the number of possible knight moves from that square."Then in another block, perhaps in context, it's talking about BFS and minimum steps required for a knight to reach certain squares.Wait maybe I have to make a function or code that does this. Let me think: if someone wants to write a code snippet that generates such an array as described, then perhaps the answer is straightforward—precompute all possible moves from each square.But perhaps another part of their problem requires using this array in some way with BFS for pathfinding.Wait no, maybe I'm overcomplicating. The user initially asked to generate this 8x8 array. So the code would be as follows: in Python, we can create such an 8x8 grid where each cell contains the number of possible moves from that square. The code is as follows:Firstly, define the deltas for knight's move—eight possibilities as above.Then loop through each i and j (0-7), calculate total moves by checking if adding delta leads to a valid position.So writing this in Python would be straightforward.</think>To solve the problem of generating an 8x8 array where each cell contains the number of possible knight moves from that square, we can follow these steps:1. **Initialize a Count Matrix**: Create an 8x8 matrix initialized with zeros. Each element will store the count of valid knight moves from the corresponding chessboard position.2. **Define Knight Moves**: Represent all possible knight move deltas as coordinate changes. A knight has eight potential moves, which can be represented as pairs (dx, dy) where dx is -2 or +2 and dy is ±1, and vice versa for dx being ±1 and dy being ±2.3. **Iterate Through Each Position**: For each position on the chessboard (i, j), check all possible knight moves by adding each delta to the current position's coordinates.4. **Check Boundaries**: For each potential new position resulting from a move, verify that it lies within the bounds of the 8x8 chessboard.5. **Count Valid Moves**: Increment the count for each valid move found in step 4.Here is the Python code implementing this approach:<br/><pre><code class="language-python"># Initialize an 8x8 array with zeroscounts = [[0 for _ in range(8)] for _ in range(8)]# Possible knight move deltas: (dx, dy)deltas = [(-2, -1), (-2, 1),          (-1, -2), (-1, 2),          (1, -2), (1, 2),          (2, -1), (2, 1)]# Iterate through each cell in the matrixfor i in range(8):    for j in range(8):        total = 0        # Check all possible knight moves from current cell        for delta in deltas:            x = i + delta[0]            y = j + delta[1]            if 0 <= x < 8 and 0 <= y < 8:                total += 1        counts[i][j] = total# The 'counts' matrix now contains the number of possible knight moves from each position on the chessboard.

Whisper Output:

Deployment Practice Test of DeepSeek-R1:7B on Raspberry Pi 5 with Hailo-8L and M2-HAT+

Piper Output:

Deployment Practice Test of DeepSeek-R1:7B on Raspberry Pi 5 with Hailo-8L and M2-HAT+

DeepSeek-R1 Task Monitoring Log:

Deployment Practice Test of DeepSeek-R1:7B on Raspberry Pi 5 with Hailo-8L and M2-HAT+

Original Article Link:

https://www.linkedin.com/pulse/deepseek-r17b-raspberrypi5-hailo-8l-m2-hat-manjunath-mahashetti-1rvvc/?trackingId=24cc3PAJS5%2BYhTmuG%2BVq2Q%3D%3D

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