Original: https://blog.csdn.net/qq_20553613/article/details/90649734
1. Introduction
For development on Windows, many IDEs integrate compilers, such as Visual Studio, which provide a “one-click compile” feature. After coding, a single operation can complete the compilation, linking, and generation of target files.
Linux development differs from Windows; typically, the gcc/g++ compiler is used. If developing Linux programs for ARM, the arm-linux-gcc/arm-linux-g++ cross-compiler is also required.
Linux can also achieve a “one-click compile” feature, necessitating a compilation script, the Makefile. The Makefile can be manually written or generated using automated build tools (such as scons, CMake). Manually writing a Makefile is one distinction between Linux and Windows programmers; generally, a universal Makefile can fit most Linux project programs.
2. Three Makefile Templates
2.1 Compile Executable File Makefile
VERSION =1.00
CC =gcc
DEBUG =-DUSE_DEBUG
CFLAGS =-Wall
SOURCES =$(wildcard ./source/*.c)
INCLUDES =-I./include
LIB_NAMES =-lfun_a -lfun_so
LIB_PATH =-L./lib
OBJ =$(patsubst %.c, %.o, $(SOURCES))
TARGET =app
#links
$(TARGET):$(OBJ)
@mkdir -p output
$(CC) $(OBJ) $(LIB_PATH) $(LIB_NAMES) -o output/$(TARGET)$(VERSION)
@rm -rf $(OBJ)
#compile
%.o: %.c
$(CC) $(INCLUDES) $(DEBUG) -c $(CFLAGS) $< -o $@
.PHONY:clean
clean:
@echo "Remove linked and compiled files......"
rm -rf $(OBJ) $(TARGET) output
Key Points:
1. Program Version
Multiple program versions may be generated during development and debugging; a version number can be added after (or before) the target file.
VERSION = 1.00
$(CC) $(OBJ) $(LIB_PATH) $(LIB_NAMES) -o output/$(TARGET)$(VERSION)
2. Compiler Selection
On Linux, use gcc/g++; for ARM, use arm-linux-gcc; different CPU vendors may provide custom cross-compiler names, such as Hisilicon’s arm-hisiv300-linux-gcc.
CC = gcc
3. Macro Definitions
During development, special code often adds macro conditions to choose whether to compile, such as debugging print output code. -D is a marker, followed by the macro.
DEBUG =-DUSE_DEBUG
4. Compilation Options
Compilation conditions can be specified, such as showing warnings (-Wall) and optimization levels (-O).
CFLAGS =-Wall -O
5. Source Files
Specify the source file destination path, using “wildcard” to get all dependent source files in the path.
SOURCES =$(wildcard ./source/*.c)
6. Header Files
Include the necessary header files, including those for source files and libraries.
INCLUDES =-I./include
7. Library File Names
Specify library file names; library files have a fixed format: static libraries are libxxx.a; dynamic libraries are libxxx.so. To specify a library file name, only the “xxx” part is needed.
LIB_NAMES =-lfun_a -lfun_so
8. Library File Paths
Specify the storage path for dependent library files. Note that if a dynamic library is referenced, it may need to be copied to the /lib or /usr/lib directory, as the system defaults to indexing dynamic libraries from that path when executing applications.
LIB_PATH =-L./lib
9. Target Files
Use patsubst to compile source files (.c) into target files (.o).
OBJ =$(patsubst %.c, %.o, $(SOURCES))
10. Executable File
Specify the executable file name.
TARGET =app
11. Compilation
%.o: %.c
$(CC) $(INCLUDES) $(DEBUG) $(CFLAGS) $< -o $@
12. Linking
A folder named output can be created to store the target executable file. After linking and outputting the target executable file, temporary files (.o) generated during compilation can be deleted.
$(TARGET):$(OBJ)
@mkdir -p output
$(CC) $(OBJ) $(LIB_PATH) $(LIB_NAMES) -o output/$(TARGET)$(VERSION)
@rm -rf $(OBJ)
13. Clear Compilation Information
Execute make clean to clear temporary files generated during compilation.
.PHONY:clean
clean:
@echo "Remove linked and compiled files......"
rm -rf $(OBJ) $(TARGET) output
2.2 Compile Static Library Makefile
VERSION =
CC =gcc
DEBUG =
CFLAGS =-Wall
AR =ar
ARFLAGS =rv
SOURCES =$(wildcard *.c)
INCLUDES =-I.
LIB_NAMES =
LIB_PATH =
OBJ =$(patsubst %.c, %.o, $(SOURCES))
TARGET =libfun_a
#link
$(TARGET):$(OBJ)
@mkdir -p output
$(AR) $(ARFLAGS) output/$(TARGET)$(VERSION).a $(OBJ)
@rm -rf $(OBJ)
#compile
%.o: %.c
$(CC) $(INCLUDES) $(DEBUG) -c $(CFLAGS) $< -o $@
.PHONY:clean
clean:
@echo "Remove linked and compiled files......"
rm -rf $(OBJ) $(TARGET) output
Key Points:
The basic format is consistent with the “Compile Executable Makefile”; the differences include the following.
1. Using the “ar” command to link target files (.o) into a static library file (.a). Static library files have a fixed naming format: libxxx.a.
2.3 Compile Dynamic Library Makefile
VERSION =
CC =gcc
DEBUG =
CFLAGS =-fPIC -shared
LFLAGS =-fPIC -shared
SOURCES =$(wildcard *.c)
INCLUDES =-I.
LIB_NAMES =
LIB_PATH =
OBJ =$(patsubst %.c, %.o, $(SOURCES))
TARGET =libfun_so
#link
$(TARGET):$(OBJ)
@mkdir -p output
$(CC) $(OBJ) $(LIB_PATH) $(LIB_NAMES) $(LFLAGS) -o output/$(TARGET)$(VERSION).so
@rm -rf $(OBJ)
#compile
%.o: %.c
$(CC) $(INCLUDES) $(DEBUG) -c $(CFLAGS) $< -o $@
.PHONY:clean
clean:
@echo "Remove linked and compiled files......"
rm -rf $(OBJ) $(TARGET) output
Key Points:
The basic format is consistent with the “Compile Executable Makefile”; the differences include the following.
1. Compilation options and linking options add -fPIC -shared. Dynamic library files have a fixed naming format: libxxx.so.
3. Demo
3.1 Compile Application Program
Write a test routine, with the file storage directory structure as follows: header files in the include directory, library files in the lib directory, source files in the source directory, and the Makefile in the current directory.

Source Code 1:
/*Header file*/
#ifndef _FUN0_H_
#define _FUN0_H_
#endif
extern void fun0_printf(void);
extern void fun1_printf(void);
/*Source file*/
#include <stdio.h>
#include "fun0.h"
void fun0_printf(void)
{
printf("Call 'fun0'. \r\n");
}
</stdio.h>
Source Code 2:
/*Header file*/
#ifndef _FUN1_H_
#define _FUN1_H_
#endif
extern void fun1_printf(void);
/*Source file*/
#include <stdio.h>
#include "fun1.h"
void fun1_printf(void)
{
printf("Call 'fun1'.\r\n");
}
</stdio.h>
Main Function Source Code:
/*Source file*/
#include <stdio.h>
#include "fun0.h"
#include "fun1.h"
#include "fun_lib_a.h"
#include "fun_lib_so.h"
int main(void)
{
#ifdef USE_DEBUG
printf("Debug Application startup.\r\n");
#endif
fun0_printf();
fun1_printf();
fun_lib_a_printf();
fun_lib_so_printf();
return 0;
}
</stdio.h>
Library files, with one static library libfun_a.a and one dynamic library libfun_so.so stored in the ./lib directory.
The Makefile file is the same as the Makefile template in section 2.1.
Test run:

[If the executable file prompts that there is no libfun_so.so, it needs to copy libfun_so.so to the /lib or /usr/lib directory, as the system executes the program, defaulting to pull dynamic libraries from that path]
3.2 Generate Static Library
Write a test routine, the generated library file is the same as the library file called in section 3.1 (libfun_a.a). The file storage directory structure is as follows:

Source Code:
/*Header file*/
#ifndef _FUN_LIB_A_H_
#define _FUN_LIB_A_H_
#endif
extern void fun_lib_a_printf(void);
/*Source file*/
#include <stdio.h>
#include "fun_lib_a.h"
void fun_lib_a_printf(void)
{
printf("Call 'fun_lib_a'.\r\n");
}
</stdio.h>
The Makefile file is the same as the Makefile template in section 2.2.
Compile to generate static library:

3.3 Generate Dynamic Library
Write a test routine, the generated library file is the same as the library file called in section 3.1 (libfun_so.so). The file storage directory structure is as follows:

Source Code:
/*Header file*/
#ifndef _FUN_LIB_SO_H_
#define _FUN_LIB_SO_H_
#endif
extern void fun_lib_so_printf(void);
/*Header file*/
#include <stdio.h>
#include "fun_lib_so.h"
void fun_lib_so_printf(void)
{
printf("Call 'fun_lib_so'.\r\n");
}
</stdio.h>
Compile to generate dynamic library:

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