A very simple Win32 C++ program that displays a window that cannot be captured (the captured part will turn black). The core is the Win32 API <span>SetWindowDisplayAffinity</span>, and the other part is just a Hello World.
Compilation method: Use MinGW-w64 (MSYS2) to compile, the command is<span>g++ -municode -mwindows -O2 protected.cpp -o protected.exe</span>
The source code for protected.cpp is as follows:
#include<windows.h>
#include<stdio.h>
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, PWSTR pCmdLine, int nCmdShow)
{
const wchar_t CLASS_NAME[] = L"Sample Window Class";
WNDCLASS wc = { };
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
HWND hwnd = CreateWindowEx(
0,
CLASS_NAME,
L"Sample Program",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL,
NULL,
hInstance,
NULL
);
if (hwnd == NULL)
{
return 0;
}
if (!SetWindowDisplayAffinity(hwnd, WDA_MONITOR)) {
printf("Failed to call SetWindowDisplayAffinity() with error code %ld\n", GetLastError());
}
ShowWindow(hwnd, nCmdShow);
MSG msg = { };
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT ps;
RECT rc;
HDC hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rc);
rc.bottom = rc.bottom / 2;
FillRect(hdc, &ps.rcPaint, (HBRUSH) (COLOR_WINDOW+1));
DrawText(hdc, L"Hello, World!", -1, &rc, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(hwnd, &ps);
}
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}