Boss 1 (Bloodlust Activated)
1. Two tanks should stand overlapping
2. Avoid blue fire
3. Handle bone spikes immediately
4. Melee and ranged players should overlap
5. In Phase 2, two hunters act as sandbags, one on the left and one on the right6. In Phase 2, melee should not chase the boss, gather in the middle7. In Phase 2, heal the sandbags, if they can’t hold, provide protection, and use major cooldowns Boss 2 (Phase 2 Bloodlust) (Witch)
1. Attack on the stairs in Phase 1, and in the middle in Phase 2
2. Druid uses wind, Warlock uses fear, Mage polymorphs to control mind-controlled teammates3. Avoid using AoE4. Mages steal buffs from spellcasting mobs, Shamans cleanse, Priests use mass dispel5. Mages, Druids, and Healing Shamans dispel curses6. Gather small mobs together and attack, after shields are up, spellcasters attack physical mobs, and physical classes attack spellcasting mobs7. Avoid small mobs that self-destruct8. Kite resurrected small mobs and control them9. In Phase 2, pull to the middle, kite ghosts, and avoid standing in their path10. Tanks will have hate-reducing skills, be mindful of threat11. Avoid green circles at all times Boss 3 (Random Bloodlust)
1. Teleport to the skull wall, go upstairs and turn right
2. After boarding the ship, find the engineer to equip the backpack3. Two cannons should be manned4. One tank goes to the opposite side, one tank stays on our ship5. Healers should stand by the ship and heal both sides Boss 4 (Initial Bloodlust) (Little Saurfang)
1. Two tanks should buff themselves and taunt
2. Remove the Blood Boil buff with invulnerability skills3. Ranged players should spread out 8 yards4. Five Blood Beasts can only be single-targeted; Druid stands in the middle to use wind, Hunter uses frost traps, Mage uses ice ring, and melee controls5. Other healers should stand under the Paladin6. Mark players with the middle mark7. In Phase 2, tanks should cover damage reduction8. When Blood Beasts spawn, do not summon the army!9. Avoid being bitten by Blood Beasts
Boss 5 (Initial Bloodlust)
1. Inhale three times, tanks should prepare damage reduction
2. During the spore phase, position three: two ranged and one melee, ensure spore coverage3. After spores explode, return to your position4. If you didn’t get hit by spores, activate damage reduction5. Ranged players should spread out 8 yards, avoid vomit6. Two tanks should have 8 stacks of Tidecaller, 8 stacks buffed, tanks should spread out and stop7. Maximum poison for Priests’ blood song, explosion for Paladin’s major cooldown Boss 6 (Initial Bloodlust)
1. Avoid frontal cone breath
2. Place jars of water to avoid the ground, move away when spraying3. Dispel diseases, generate slimes4. After generating two slimes, merge them5. After merging, slime tank should taunt, kite, and everyone should stay far away from AoE6. Avoid poison pools on the ground7. Five layers of slime explosion will place bombs under everyone, spread out, and run to a safe area8. Ranged players should spread out 8 yards, do not move during vomit skills, arrange 9 sandbags9. Heal under the boss Boss 7 (Phase 3 Bloodlust)
1. Protection Paladin transforms into a big monster
2. Big monster: 1 absorbs poison, 2 slows down, 3 breaks armor3. First time absorb poison4. Green and yellow cycles summon, slow down small slimes, focus fire on slimes immediately5. Green slimes that are chased will not move, everyone should stand behind the targeted person6. Yellow slimes that are chased should be kited, cannot be caught, kite outside7. Heal the targeted person’s health8. In Phase 2, ranged players should avoid throwing bottles, move left and right9. In Phase 2, poison gas bombs will spawn under the boss, melee should attack from the side, tanks should pull back10. In Phase 3, tanks should kite around the outside, three layers of tank taunt, then switch to four layers Boss 8 (Three Princes: Left Wind, Right Fire)
1. Only attack the current prince with health
2. Wind Prince: wind circles, spread out 8 yards, will knock up underfoot, avoid feathers in the big wind circle, be careful of bombs during ascent3. Fire Prince: big fireballs chase players, kite fireballs, pass through as many teammates as possible, ranged players should touch fireballs, dispel magic with Priests and Paladins4. Dark Prince: increases damage, Death Knight pulls the dark core away, pull three, others do not attack, ensure damage reduction coverage5. Ranged healers should spread out, melee should go up the stairs Boss 9 (Queen: Bloodlust after too many bites)
1. Melee on the left and right feet, ranged spread out 8 yards
2. Three targeted players should connect, gather in the middle immediately, use Light’s Hand3. Purple fire should be run out immediately4. Bites: after one minute of the buff, bite, transform and bite within 10 seconds5. In Phase 2, Priests should use fear on themselves, mass dispel after fear6. In Phase 2, after going up, use AoE damage reduction Boss 10 (Green Dragon)
(Last time in the inner area, activate Bloodlust, Paladin uses wings to heal the boss)
1. Paladin marks the tank, heals themselves, stands next to the boss to receive double healing2. Mages enhance magic, give the first buff3. Portal: healers enter, there are small balls in the sky, eat the ball, get close for 1 second, pause, then go for the next4. Eating the ball will lose health, instant heal before flying down, too high will fall and die5. Prioritize attacking and controlling suppression, then attack fire skeletons, crippled (ranged attack, will explode when dead), and the Archmage6. Avoid black circles and blue circles on the ground Boss 11 (Ice Dragon)
1. Ranged spellcasters, stop during frenzy
2. Pull everyone to the feet at the right time, run far immediately (major cooldown Light’s Hand)3. Cold buff 6 layers, stop4. In Phase 2, go up to the sky, ice tombs, spread out for targeted players, others go up the stairs, block explosions, stand behind the ice to save ice tomb players (do not save immediately, just lower their health)5. In Phase 3, point to an ice tomb, everyone stands behind to reduce layers6. Switch tanks when going up and down, in Phase 3, point to a target and reduce layers before switching tanks7. In Phase 3, every breath, tanks should have damage reduction
Lich King
1. Parasite, Discipline Priests should shield the whole group as much as possible
2. Death’s Grip, run to the small mobs to dispel, find the Protection Paladin3. Protection Paladin pulls small mobs, Death Knight pulls the boss4. Hunters focus on the big mobs’ berserk5. In Phase 2, the whole group stands on the edge6. In Phase 2, split into teams, pull souls to the middle of the group, dispel the tank’s silence7. In Phase 2, immediately attack the ice ball, explosions will knock up, ranged attack8. In Phase 3, position for one, after grabbing people, spread out, immediately switch fire to Val’kyr, eat slow9. For targeted pollution, throw away immediately, stay away from black water10. In Phase 4, stand on the edge, repeat Phase 211. In Phase 5, target one person to absorb, healers should pay attention to healing12. In Phase 5, enter the inner area, heal the green-named players, DPS attack the red-named players, remember to interrupt red-named mobs, and healers should also interrupt13. After soul summoning, switch sides, Protection Paladin should hold all souls, souls should be controlled