Implementing Portrait Background Blur Effect with OpenGL

Implementing Portrait Background Blur Effect with OpenGL

The portrait mode on mobile phones, also known as “background blur” or “dual-camera blur” mode, also referred to as Bokeh mode, can keep specific people or objects in focus while blurring the rest of the background. This highlights the main subject of the image, resulting in a stronger aesthetic appeal. Portrait mode effect on VIVO … Read more

Setting Up an OpenGL Programming Environment on VxWorks

Setting Up an OpenGL Programming Environment on VxWorks

Click “Read the original text” to access more VxWorks resources 1. Introduction OpenGL is a well-known API primarily used to render geometric primitives into a frame buffer based on camera settings. Mesa is a specific implementation of OpenGL, with the current version being 7.0.2 DRI stands for Direct Rendering Infrastructure, which includes subprojects such as … Read more