Using State Machine Concepts in Embedded C Programming to Handle Complex Logic

Using State Machine Concepts in Embedded C Programming to Handle Complex Logic

The state machine pattern is a behavioral pattern that effectively implements different state transitions through polymorphism. Unfortunately, in embedded environments, one often has to write pure C code while also considering reentrancy and multitasking request transitions, making the implementation quite challenging. Recently, while reviewing an open-source system, I came across an implementation of a state … Read more