Collision Detection in C++ Game Development

Collision Detection in C++ Game Development

Collision Detection in C++ Game Development In game development, collision detection is a very important aspect. It helps us determine whether interactions occur between objects, such as whether a character collides with an obstacle or a bullet hits an enemy. This article will detail methods for implementing basic collision detection in C++, suitable for beginners … Read more

Interactive Programming Teaching Design of ‘Butterfly Shooting Bat’ Based on Arduino Uno Experiment Kit

Interactive Programming Teaching Design of 'Butterfly Shooting Bat' Based on Arduino Uno Experiment Kit

1. Teaching Objectives2. Master Joystick Control: Students will be able to use the joystick module on the Arduino Uno experiment kit to control the movement of the butterfly character up, down, left, and right through the Mind+ programming software.3. Button Shooting Function: Students will be able to configure and use the button module to implement … Read more

How the Minimum Frame Length of 64 Bytes in Ethernet for TCP/IP Protocol is Determined

How the Minimum Frame Length of 64 Bytes in Ethernet for TCP/IP Protocol is Determined

The TCP/IP protocol specifies that the minimum frame length for transmission is 64 bytes; any frame shorter than 64 bytes is considered invalid. So, how was this 64 bytes determined? This can be traced back to the CSMA/CD protocol. As is well known, early Ethernet operated on a shared bus, where multiple computers were connected … Read more