Flecs: An Open Source Library Based on C++

Flecs is a high-performance Entity Component System (ECS) designed specifically for game development and real-time simulation systems. It is written in C99 and provides a C++11 wrapper, emphasizing performance, low overhead, and a modular architecture. 📦 Core Features Overview The table below summarizes the main features of Flecs: Feature Category Details Architecture Pattern Entity Component … Read more

From Scratch: Building a Lightweight Game Engine Core with C++

From Scratch: Building a Lightweight Game Engine Core with C++

A game engine serves as a bridge between game creativity and hardware performance. Although there are many mature game engines available on the market, understanding and implementing a lightweight game engine core remains a dream for many game developers and C++ enthusiasts. This process not only hones low-level programming skills but also helps clarify the … Read more

Unity ECS + Ascend NPU: New Approaches to Performance Optimization

Unity ECS + Ascend NPU: New Approaches to Performance Optimization

1. Introduction In the field of game development, Unity has always been a favorite among many developers. With the continuous advancement of technology, developers are beginning to explore how to combine Unity with cutting-edge computing technologies to further tap into the potential of game performance. The emergence of the Unity ECS (Entity Component System) architecture … Read more

Insider Insights from a 20-Year Automotive Engineer: How AECS Regulations Can Save Your Life in 3 Seconds

Insider Insights from a 20-Year Automotive Engineer: How AECS Regulations Can Save Your Life in 3 Seconds

Author’s Profile: With 20 years of experience in the Internet of Vehicles (IoV) industry, I have likely been in the field longer than many readers have been driving. For the first 13 years, I was rooted in some of the earliest IoV companies in China, participating in the mass production and delivery of the first … Read more