> Who says learning programming has to be a painful experience? Let's turn Python into the coolest gaming machine!
Table of Contents
- Snake’s Mathematical Magic
- AI Screenwriter for Text Adventures
- Mystical Code of the Code Canvas
- Algorithmic Dance of Maze Generation
- Continue Your Adventure
Snake’s Mathematical Magic
Objective: Create a circular snake using trigonometric functions
import turtle
import math
snake = turtle.Turtle()
snake.shape("circle")
snake.speed(0)
def spiral_move():
angle = 0
while True:
x = 200 * math.cos(math.radians(angle)) * math.sin(angle/10)
y = 200 * math.sin(math.radians(angle)) * math.cos(angle/10)
snake.goto(x, y)
angle += 1
spiral_move()
turtle.done()
Gameplay Upgrade:
- Modify
<span>200</span>
to observe changes in the trajectory - Try combining different trigonometric functions
- Press the spacebar to randomly change colors
AI Screenwriter for Text Adventures
Toolkit:
from random import choice
import time
import colorama
class StoryEngine:
def __init__(self):
self.plots = {
'start': ["Three portals appear before you", "A glowing spellbook lies on the ground"],
'twist': ["Suddenly, the sky splits open with a rift in time", "The NPC starts speaking backwards"]
}
def generate_story(self):
return f"{choice(self.plots['start'])},{choice(self.plots['twist'])}!"
engine = StoryEngine()
print(colorama.Fore.GREEN + engine.generate_story())
Story Workshop Challenge:
- Create your own plot database
- Add branching choice functionality
- Make the AI remember the player’s choices
Mystical Code of the Code Canvas
Run this art program:
for i in range(1000):
print('\033[38;5;' + str(i%255) + 'm' +
chr(0x2588 + (i%10)) * (i//5) +
' PYTHON ' +
chr(0x263A + (i%5))
Art Task:
- Modify
<span>range(1000)</span>
to change the value - Try different Unicode symbols
- Create a gradient color algorithm
Algorithmic Dance of Maze Generation
Recursive Division Method Implementation:
def create_maze(width=11, height=11):
maze = [['#']*width for _ in range(height)]
def divide(x, y, w, h):
if w < 3 or h < 3: return
# Randomly choose a division direction
if w > h: # Vertical division
wall = x + 1 + (w-2)*random()
door = y + 1 + int((h-2)*random())
for i in range(y, y+h):
if i != door: maze[i][wall] = '#'
divide(x, y, wall-x, h)
divide(wall+1, y, w-(wall-x+1), h)
else: # Horizontal division
# Similar logic to vertical division (left for the reader to implement)...
divide(0, 0, width, height)
return maze
Maze Challenge:
- Implement horizontal division logic
- Add path-solving functionality
- Generate a 3D maze
Continue Your Adventure
Next Steps Upgrade Path:
- Add a graphical interface to all projects using Pygame
- Add online battle functionality
- Develop an achievement system
Recommended Gear:
- “Python Game Programming Quick Start”
- Pygame Zero Framework
- Replit Online Coding Platform