The software architecture of embedded systems is crucial for building reliable embedded applications. This article will explore three commonly used software architectures in microcontroller development: layered architecture, event-driven architecture, and service-oriented architecture. We will delve into the characteristics, applicable scenarios, and accompanying example code for each architecture to better understand their differences and advantages.

Layered Architecture

Layered Architecture is a design method that divides the embedded system into multiple layers. Each layer has clearly defined responsibilities and functions, and layers communicate through interfaces, reducing coupling. The key layers of layered architecture are:
1. Application Layer: The top layer, which includes user interface, application logic, and communication protocols. This layer handles functions related to specific applications.
2. Middleware Layer: Includes the operating system, drivers, and file systems. The operating system manages tasks and resources, drivers communicate with hardware, and the file system manages storage and file operations.
3. HAL Layer (Hardware Abstraction Layer): This includes the abstraction layer that interacts with hardware, typically using standard peripheral libraries or HAL libraries provided by microcontroller manufacturers.
4. BSP Layer (Board Support Package): This involves hardware-related initialization and configuration, ensuring that the system operates correctly on the target hardware.
The advantages of layered architecture include clear modularity and maintainability, making it suitable for projects that require clearly defined functional layers.
Example Code for Layered Architecture
// Application Layer
#include "app_led.h"
int main(void) {
// Application layer code for layered architecture
APP_LED_Init();
while(1) {
APP_LED_Toggle();
HAL_Delay(1000);
}
}

Event-Driven Architecture

// Event handling function
void EventHandler_LEDToggle(void) {
// Control LED
HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_5);
}
int main(void) {
// Event registration
Event_RegisterHandler(Event_LED_Toggle, EventHandler_LEDToggle);
while(1) {
// Main loop
Event_Process();
}
}

Service-Oriented Architecture

Service-Oriented Architecture divides the system into multiple services, each providing a set of related functions. Modules communicate and interact by calling service interfaces. The main characteristics of service-oriented architecture are:
1. Each service is responsible for a clearly defined set of tasks, and modules execute specific functions by calling service interfaces.
2. This architecture promotes loose coupling between modules, enhancing system maintainability and reusability.
3. Service-oriented architecture typically requires a service registry to manage available services.
Service-oriented architecture is suitable for projects that require modularization and high reusability, such as communication protocol stacks or multifunction embedded systems.
Example Code for Service-Oriented Architecture
// Service interface
void Service_LED_Toggle(void) {
// Control LED
HAL_GPIO_TogglePin(GPIOA, GPIO_PIN_5);
}
int main(void) {
// Service registration
Service_Register(Service_LED_Toggle);
while(1) {
// Call service
Service_LED_Toggle();
HAL_Delay(1000);
}
}

Conclusion

Different software architectures are suitable for different embedded project requirements. Layered architecture is suitable for projects that require a clear division of functional layers, event-driven architecture is suitable for projects that need to respond quickly to external events, while service-oriented architecture is suitable for projects requiring modularization and reusability. Choosing the right architecture for your project can enhance code quality, maintainability, and scalability.
I hope this article helps you better understand the different software architectures and their applications in microcontroller development.
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