No matter in work or life, we all encounter some bottlenecks, such as mental bottlenecks, where thoughts stagnate, and our minds go blank without any inspiration, as if we have stepped into a dead end. We can’t help but silently sigh: where has my usual creative thinking gone?
At this time, it might be helpful to relax and change your perspective. Here are 6 highly creative books that I believe will help you find new angles for divergent thinking.
First Book – “How to Write Game Scripts”
Upon seeing the title, readers might be divided into two camps: some are particularly eager to read it, while others feel somewhat resistant. Those who are resistant may not be interested in games and think the content is irrelevant to them. However, reading this book can be quite enjoyable; although it’s related to game scripts, the author provides a lot of creative inspiration that will stimulate your creative nerves. This is a hugely popular book on Weibo.
After playing games for a long time, many want to design their own game. Everyone has a bit of control desire, hoping the plot develops according to our script. If I tell you that this book can satisfy your desires while also impressing others, wouldn’t that make you even more eager to read it?
The author of this book has created scripts for role-playing games that sold over two million copies. Later, he established a drama troupe, responsible for script writing and directing. The performances of this troupe have received high praise in the UK and Taiwan, while their reception in Japan is unknown.
The book is divided into three parts:
Part 1 introduces the main components of game scripts – themes, stories, characters, and worlds;
Part 2 details the structure of game scripts, option designs, etc.;
Part 3 summarizes writing tips for text in game scripts.
This book has a clear structure and is written in a humorous and easy-to-understand language, providing insights for the creative conception of novels, comics, films, and other artistic works.
Second Book – “FPS Level Design”
FPS may be a bit unfamiliar to those who do not play games,FPS stands for First-Person Shooter games.
If the first book lays a main line for overall game creation, then this second book adds brilliance to the details of the game. Think back to why you always want to rush to the next level after completing a level in a game. How many unparalleled level design techniques are embedded in this experience that you cannot imagine?
Level design can be a profession or a hobby, just as the author mentions in the preface: I love creating, and level design is a field that satisfies this hobby.
The book includes interviews with famous game level designers, which are particularly interesting. The specific techniques and industry trends mentioned are worth our reference, allowing us to broaden our professional perspective.
Third Book – “Unity Mobile Game Development”
The first two books focus on creative thinking, and surely some readers can’t wait to practice their hands-on skills. The next two books are beginner’s books for Unity, a game engine with a high market share.
Those who want to get started directly can follow the complete game development examples in this book. No experience is fine; this book is aimed at readers with zero experience.
While reading this book, I came across a comment that I hope can give you the same feeling.
“This book changed my life. I now feel inner peace, and I am sure my vision can penetrate time.”
——Liam Esler, Australian Game Developers Association
Fourth Book – “Unity 3D Game Development (2nd Edition)”
When mentioning Unity, we cannot forget the well-known technical blogger in the Unity field, Yusong MOMO, who is the author of this book. He has been writing Unity-related technical blogs since 2012, gaining many fans. He has over 10 years of game development experience and is a Unity technical expert at a listed game company in Beijing, a leader of the Unity User Group in China, and a UVP value expert, hailing from the ancient city of Xi’an.
Previously, Yusong MOMO wrote a bestselling book that received recognition from many readers. This book is his comprehensive update after six years, receiving strong recommendations from many industry leaders.
Fifth Book – “Arduino: From Imagination to Reality (Beginner Edition)”
When it comes to creation, it’s hard not to think of makers. Arduino is closely tied to the maker movement, so the book introduces many interesting maker activities that are surprising upon exploration; this book is much more interesting than it looks on the cover.
If you are not familiar with Arduino, you can start with this book. This book is very suitable for beginners of Arduino, introducing the definition and classification of Arduino, necessary items for making Arduino, purchasing methods, as well as explaining the connection between Arduino and PC, practical operations of different sensors and actuators, accompanied by numerous circuit diagrams, showcasing various implementations of Arduino. Through multiple project examples and free videos made by the author, readers can gain a deeper understanding of Arduino.
Sixth Book – “Arduino + Sensors: Mastering Electronic Production”
If the previous book on Arduino was about turning imagination into reality, then this book undoubtedly focuses on mastering electronic production. Arduino + Sensors + Internet,it allows you tocreate practical smart home devices starting from small troubles in life.
Ending Benefits
Creation cannot be separated from thinking and hands-on making. I hope the above books can help you. Which book do you want to read the most? Write its title in the comments, and we will select 5 people to gift one of the above books, deadline October 15, 14:00.
PS: Why do you want to read this book? Write your reasons, and your chances of winning will soar~~
The cover image comes fromfreepik
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