Specific Call Examples for Controlling Object Display and Culling with Perspective Camera Based on UEC++
The following are specific call examples for controlling object display and culling with a perspective camera based on UEC++, including usage in different scenarios (such as initializing the camera, dynamically updating the view distance, manually hiding objects, etc.): Example 1: Initializing the Clipping Planes of the Perspective Camera When initializing the player controller or camera … Read more