Porting and Using VxWorks RngLib Ring Buffer

1. RngLib Source Code

rngLib.h

/* rngLib.h - ring buffer subroutine library header */
/* Copyright 1984-2004 Wind River Systems, Inc. */
/*modification history--------------------02e,22oct04,aeg  removed rngCreateKernel() and rngDeleteKernel() (SPR #102956)02d,23mar04,job  Removed special handling of STDC for function prototypes02c,20jan04,dat  Adding rngCreateKernel for 8843702b,22sep92,rrr  added support for c++02a,04jul92,jcf  cleaned up.01k,26may92,rrr  the tree shuffle01j,04oct91,rrr  passed through the ansification filter      -changed VOID to void      -changed copyright notice01i,06apr91,gae  added NOMANUAL to avoid fooling mangen.01h,05oct90,shl  added ANSI function prototypes.                 made #endif ANSI style.                 added copyright notice.01g,10aug90,dnw  added declaration of rngFlush().01f,07aug90,shl  moved function declarations to end of file.01e,22aug88,gae  removed incorrect comment about using 'shorts'     for optimization.01d,30may88,dnw  changed to v4 names.01c,10nov87,dnw  changed ring pointers from shorts to ints.     rings can now be > 32K bytes.01b,15aug84,dnw  removed several macros, now routines in rngLib.cs;       only rngGetC and rngPutC remain as macros.01a,06jun84,dnw  culled from old drvLib.h*/
#ifndef __INCrngLibh
#define __INCrngLibh
#ifdef __cplusplus
extern "C" {
#endif

/* HIDDEN */
/* typedefs */
typedef struct    /* RING - ring buffer */    {    int pToBuf;    /* offset from start of buffer where to write next */    int pFromBuf;  /* offset from start of buffer where to read next */    int bufSize;  /* size of ring in bytes */    char *buf;    /* pointer to start of buffer */    } RING;
/* END_HIDDEN */
typedef RING *RING_ID;

/* * The following macros are designed to do various operations on * the RING object.  By using them, users can avoid having to know * the structure of RING.  However they are intended to be very * efficient and this is why they are macros in the first place. * In general the parameters to them should be register variables * for maximum efficiency. */
/********************************************************************************* RNG_ELEM_GET - get one character from a ring buffer** This macro gets a single character from the specified ring buffer.* Must supply temporary variable (register int) 'fromP'.** RETURNS: 1 if there was a char in the buffer to return, 0 otherwise** NOMANUAL*/
#define RNG_ELEM_GET(ringId, pCh, fromP)    \    (            \    fromP = (ringId)->pFromBuf,      \    ((ringId)->pToBuf == fromP) ?    \  0           \    :            \  (          \  *pCh = (ringId)->buf[fromP],    \  (ringId)->pFromBuf = ((++fromP == (ringId)->bufSize) ? 0 : fromP), \  1          \  )          \    )
/********************************************************************************* RNG_ELEM_PUT - put one character into a ring buffer** This macro puts a single character into the specified ring buffer.* Must supply temporary variable (register int) 'toP'.** RETURNS: 1 if there was room in the buffer for the char, 0 otherwise** NOMANUAL*/
#define RNG_ELEM_PUT(ringId, ch, toP)    \    (            \    toP = (ringId)->pToBuf,      \    (toP == (ringId)->pFromBuf - 1) ?    \  0           \    :            \  (          \      (toP == (ringId)->bufSize - 1) ?  \      (          \      ((ringId)->pFromBuf == 0) ?    \    0        \      :          \    (        \    (ringId)->buf[toP] = ch,  \    (ringId)->pToBuf = 0,    \    1        \    )        \      )          \  :          \      (          \      (ringId)->buf[toP] = ch,    \      (ringId)->pToBuf++,      \      1          \      )          \  )          \    )
/* function declarations */
extern BOOL   rngIsEmpty (RING_ID ringId);
extern BOOL   rngIsFull (RING_ID ringId);
extern RING_ID   rngCreate (int nbytes);
extern int   rngBufGet (RING_ID rngId, char *buffer, int maxbytes);
extern int   rngBufPut (RING_ID rngId, char *buffer, int nbytes);
extern int   rngFreeBytes (RING_ID ringId);
extern int   rngNBytes (RING_ID ringId);
extern void   rngDelete (RING_ID ringId);
extern void   rngFlush (RING_ID ringId);
extern void   rngMoveAhead (RING_ID ringId, int n);
extern void   rngPutAhead (RING_ID ringId, char byte, int offset);
#ifdef __cplusplus
}
#endif
#endif /* __INCrngLibh */

rngLib.c

/* rngLib.c - ring buffer subroutine library */
/* Copyright 1984-1995 Wind River Systems, Inc. */
#include "copyright_wrs.h"
/*modification history--------------------01x,13feb95,jdi  doc tweaks.01w,20jan93,jdi  documentation cleanup for 5.1.01v,26may92,rrr  the tree shuffle01u,11jan92,wmd  fix bug spr #1210, race condition based on updates of buf     pointers in more than 1 place in rngBufPut() and rngBufGet().01t,13dec91,gae  ANSI cleanup.01s,04oct91,rrr  passed through the ansification filter                  -changed functions to ansi style      -changed VOID to void      -changed copyright notice01r,05apr91,jdi   documentation -- removed header parens and x-ref numbers;     doc review by dnw.01q,11mar91,jaa   documentation cleanup.01p,11may90,yao  added missing modification history (01o) for the last checkin.01o,09may90,yao  typecasted malloc to (char *).01n,22mar89,dab  changed shorts to ints in rngBufGet, rngBufPut.01m,03feb89,dab  added rngDelete to delete a ring buffer.01l,20aug88,gae  documentation.01k,07jul88,jcf  fixed malloc to match new declaration.01j,30may88,dnw  changed to v4 names.01i,03nov87,ecs  documentation.01h,20oct87,gae  documentation.01g,23mar87,jlf  documentation.01f,21dec86,dnw  changed to not get include files from default directories.01e,14apr86,rdc  changed memAllocates to mallocs.01d,20jul85,jlf  documentation.01c,09sep84,jlf  added comments and copyright.01b,15aug84,dnw  changed rngBufCreate to allocate ring buffer one byte larger       than requested, because ring buffer algorithm always leaves       at least one empty byte in buffer.     added rngEmpty, rngFull, rngFreeBytes, rngNBytes, rngFlush,       rngPutAhead, rngMoveAhead, some of which used to be       macros in rngLib.h.     changed rngBufGet,rngBufPut to rngGetBuf,rngPutBuf.     changed rngBufCreate to rngCreate.01a,06jun84,dnw  culled from old drvLib.c*/
/*This library provides routines for creating and using ring buffers, whichare first-in-first-out circular buffers.  The routines simply manipulatethe ring buffer data structure; no kernel functions are invoked.  Inparticular, ring buffers by themselves provide no task synchronization ormutual exclusion.
However, the ring buffer pointers are manipulated in such a way that areader task (invoking rngBufGet()) and a writer task (invokingrngBufPut()) can access a ring simultaneously without requiring mutualexclusion.  This is because readers only affect a read pointer andwriters only affect a write pointer in a ring buffer data structure.However, access by multiple readers or writers must be interlockedthrough a mutual exclusion mechanism (i.e., a mutual-exclusion semaphoreguarding a ring buffer).

This library also supplies two macros, RNG_ELEM_PUT and RNG_ELEM_GET,for putting and getting single bytes from a ring buffer.  They are definedin rngLib.h..CS    int RNG_ELEM_GET (ringId, pch, fromP)    int RNG_ELEM_PUT (ringId, ch, toP).CEBoth macros require a temporary variable <fromp> or <top>, whichshould be declared as `register int' for maximum efficiency.  RNG_ELEM_GETreturns 1 if there was a character available in the buffer; it returns 0otherwise.  RNG_ELEM_PUT returns 1 if there was room in the buffer; it returns0 otherwise.  These are somewhat faster than rngBufPut() and rngBufGet(),which can put and get multi-byte buffers.
INCLUDE FILES: rngLib.h*/
/* LINTLIBRARY */
#include "vxWorks.h"
#include "memLib.h"
#include "rngLib.h"
#include "stdlib.h"
#include "string.h"
/********************************************************************************* rngCreate - create an empty ring buffer** This routine creates a ring buffer of size <nbytes>, and initializes* it.  Memory for the buffer is allocated from the system memory partition.** RETURNS* The ID of the ring buffer, or NULL if memory cannot be allocated.*/
RING_ID rngCreate    (    int nbytes          /* number of bytes in ring buffer */    )    {    char *buffer;    RING_ID ringId = (RING_ID) malloc (sizeof (RING));
    if (ringId == NULL)  return (NULL);
    /* bump number of bytes requested because ring buffer algorithm     * always leaves at least one empty byte in buffer */
    buffer = (char *) malloc ((unsigned) ++nbytes);
    if (buffer == NULL)  {  free ((char *)ringId);  return (NULL);  }
    ringId->bufSize = nbytes;    ringId->buf      = buffer;
    rngFlush (ringId);
    return (ringId);    }
/********************************************************************************* rngDelete - delete a ring buffer** This routine deletes a specified ring buffer.* Any data currently in the buffer will be lost.** RETURNS: N/A*/
void rngDelete    (    RING_ID ringId         /* ring buffer to delete */    )    {    free (ringId->buf);    free ((char *)ringId);    }
/********************************************************************************* rngFlush - make a ring buffer empty** This routine initializes a specified ring buffer to be empty.* Any data currently in the buffer will be lost.** RETURNS: N/A*/
void rngFlush    (    RING_ID ringId         /* ring buffer to initialize */    )    {    ringId->pToBuf   = 0;    ringId->pFromBuf = 0;    }
/********************************************************************************* rngBufGet - get characters from a ring buffer** This routine copies bytes from the ring buffer <rngid> into <buffer>.* It copies as many bytes as are available in the ring, up to <maxbytes>.* The bytes copied will be removed from the ring.** RETURNS:* The number of bytes actually received from the ring buffer;* it may be zero if the ring buffer is empty at the time of the call.*/
int rngBufGet    (    RING_ID rngId,         /* ring buffer to get data from      */    char *buffer,               /* pointer to buffer to receive data */    int maxbytes                /* maximum number of bytes to get    */    )    {    int bytesgot = 0;    int pToBuf = rngId->pToBuf;    int bytes2;    int pRngTmp = 0;
    if (pToBuf >= rngId->pFromBuf)  {  /* pToBuf has not wrapped around */
  bytesgot = min (maxbytes, pToBuf - rngId->pFromBuf);  bcopy (&rngId->buf [rngId->pFromBuf], buffer, bytesgot);  rngId->pFromBuf += bytesgot;  }    else  {  /* pToBuf has wrapped around.  Grab chars up to the end of the   * buffer, then wrap around if we need to. */
  bytesgot = min (maxbytes, rngId->bufSize - rngId->pFromBuf);  bcopy (&rngId->buf [rngId->pFromBuf], buffer, bytesgot);  pRngTmp = rngId->pFromBuf + bytesgot;
  /* If pFromBuf is equal to bufSize, we've read the entire buffer,   * and need to wrap now.  If bytesgot < maxbytes, copy some more chars   * in now. */
  if (pRngTmp == rngId->bufSize)      {      bytes2 = min (maxbytes - bytesgot, pToBuf);      bcopy (rngId->buf, buffer + bytesgot, bytes2);      rngId->pFromBuf = bytes2;      bytesgot += bytes2;      }  else      rngId->pFromBuf = pRngTmp;  }    return (bytesgot);    }
/********************************************************************************* rngBufPut - put bytes into a ring buffer** This routine puts bytes from <buffer> into ring buffer <ringid>.  The* specified number of bytes will be put into the ring, up to the number of* bytes available in the ring.** INTERNAL* Always leaves at least one byte empty between pToBuf and pFromBuf, to* eliminate ambiguities which could otherwise occur when the two pointers* are equal.** RETURNS:* The number of bytes actually put into the ring buffer;* it may be less than number requested, even zero,* if there is insufficient room in the ring buffer at the time of the call.*/
int rngBufPut    (    RING_ID rngId,         /* ring buffer to put data into  */    char *buffer,               /* buffer to get data from       */    int nbytes                  /* number of bytes to try to put */    )    {    int bytesput = 0;    int pFromBuf = rngId->pFromBuf;    int bytes2;    int pRngTmp = 0;
    if (pFromBuf > rngId->pToBuf)  {  /* pFromBuf is ahead of pToBuf.  We can fill up to two bytes   * before it */
  bytesput = min (nbytes, pFromBuf - rngId->pToBuf - 1);  bcopy (buffer, &rngId->buf [rngId->pToBuf], bytesput);  rngId->pToBuf += bytesput;  }    else if (pFromBuf == 0)  {  /* pFromBuf is at the beginning of the buffer.  We can fill till   * the next-to-last element */
  bytesput = min (nbytes, rngId->bufSize - rngId->pToBuf - 1);  bcopy (buffer, &rngId->buf [rngId->pToBuf], bytesput);  rngId->pToBuf += bytesput;  }    else  {  /* pFromBuf has wrapped around, and its not 0, so we can fill   * at least to the end of the ring buffer.  Do so, then see if   * we need to wrap and put more at the beginning of the buffer. */
  bytesput = min (nbytes, rngId->bufSize - rngId->pToBuf);  bcopy (buffer, &rngId->buf [rngId->pToBuf], bytesput);  pRngTmp = rngId->pToBuf + bytesput;
  if (pRngTmp == rngId->bufSize)      {      /* We need to wrap, and perhaps put some more chars */
      bytes2 = min (nbytes - bytesput, pFromBuf - 1);      bcopy (buffer + bytesput, rngId->buf, bytes2);      rngId->pToBuf = bytes2;      bytesput += bytes2;      }  else      rngId->pToBuf = pRngTmp;  }    return (bytesput);    }
/********************************************************************************* rngIsEmpty - test if a ring buffer is empty** This routine determines if a specified ring buffer is empty.** RETURNS:* TRUE if empty, FALSE if not.*/
BOOL rngIsEmpty    (    RING_ID ringId      /* ring buffer to test */    )    {    return (ringId->pToBuf == ringId->pFromBuf);    }
/********************************************************************************* rngIsFull - test if a ring buffer is full (no more room)** This routine determines if a specified ring buffer is completely full.** RETURNS:* TRUE if full, FALSE if not.*/
BOOL rngIsFull    (    RING_ID ringId         /* ring buffer to test */    )    {    int n = ringId->pToBuf - ringId->pFromBuf + 1;
    return ((n == 0) || (n == ringId->bufSize));    }
/********************************************************************************* rngFreeBytes - determine the number of free bytes in a ring buffer** This routine determines the number of bytes currently unused in a specified* ring buffer.** RETURNS: The number of unused bytes in the ring buffer.*/
int rngFreeBytes    (    RING_ID ringId         /* ring buffer to examine */    )    {    int n = ringId->pFromBuf - ringId->pToBuf - 1;
    if (n < 0)  n += ringId->bufSize;
    return (n);    }
/********************************************************************************* rngNBytes - determine the number of bytes in a ring buffer** This routine determines the number of bytes currently in a specified* ring buffer.** RETURNS: The number of bytes filled in the ring buffer.*/
int rngNBytes    (    RING_ID ringId         /* ring buffer to be enumerated */    )    {    int n = ringId->pToBuf - ringId->pFromBuf;
    if (n < 0)  n += ringId->bufSize;
    return (n);    }
/********************************************************************************* rngPutAhead - put a byte ahead in a ring buffer without moving ring pointers** This routine writes a byte into the ring, but does not move the ring buffer* pointers.  Thus the byte will not yet be available to rngBufGet() calls.* The byte is written <offset> bytes ahead of the next input location in the* ring.  Thus, an offset of 0 puts the byte in the same position as would* RNG_ELEM_PUT would put a byte, except that the input pointer is not updated.** Bytes written ahead in the ring buffer with this routine can be made available* all at once by subsequently moving the ring buffer pointers with the routine* rngMoveAhead().** Before calling rngPutAhead(), the caller must verify that at least* <offset> + 1 bytes are available in the ring buffer.** RETURNS: N/A*/
void rngPutAhead    (    RING_ID ringId,   /* ring buffer to put byte in    */    char byte,             /* byte to be put in ring        */    int offset             /* offset beyond next input byte where to put byte */    )    {    int n = ringId->pToBuf + offset;
    if (n >= ringId->bufSize)  n -= ringId->bufSize;
    *(ringId->buf + n) = byte;    }
/********************************************************************************* rngMoveAhead - advance a ring pointer by <n> bytes** This routine advances the ring buffer input pointer by <n> bytes.  This makes* <n> bytes available in the ring buffer, after having been written ahead in* the ring buffer with rngPutAhead().** RETURNS: N/A*/
void rngMoveAhead    (    RING_ID ringId,  /* ring buffer to be advanced                  */    int n            /* number of bytes ahead to move input pointer */    )    {    n += ringId->pToBuf;
    if (n >= ringId->bufSize)  n -= ringId->bufSize;
    ringId->pToBuf = n;    }
</n></n></n></offset></offset></ringid></buffer></maxbytes></buffer></rngid></nbytes></top></fromp>

2. Porting

Create a new project, simply add rngLib.c and rngLib.h to the project.

① Comment out unused header files in rngLib.c

//#include "copyright_wrs.h"//#include "vxWorks.h"//#include "memLib.h"

Add macro definitions in rngLib.c

#define min(i, j) (((i) < (j)) ? (i) : (j))#define max(i, j) (((i) > (j)) ? (i) : (j))

③ Remove FAST

④ Change BOOL type to int

The modified c and h files are as follows:

/* rngLib.c - ring buffer subroutine library */
/* Copyright 1984-1995 Wind River Systems, Inc. */
//#include "copyright_wrs.h"

/*modification history--------------------01x,13feb95,jdi  doc tweaks.01w,20jan93,jdi  documentation cleanup for 5.1.01v,26may92,rrr  the tree shuffle01u,11jan92,wmd  fix bug spr #1210, race condition based on updates of buf     pointers in more than 1 place in rngBufPut() and rngBufGet().01t,13dec91,gae  ANSI cleanup.01s,04oct91,rrr  passed through the ansification filter                  -changed functions to ansi style      -changed VOID to void      -changed copyright notice01r,05apr91,jdi   documentation -- removed header parens and x-ref numbers;     doc review by dnw.01q,11mar91,jaa   documentation cleanup.01p,11may90,yao  added missing modification history (01o) for the last checkin.01o,09may90,yao  typecasted malloc to (char *).01n,22mar89,dab  changed shorts to ints in rngBufGet, rngBufPut.01m,03feb89,dab  added rngDelete to delete a ring buffer.01l,20aug88,gae  documentation.01k,07jul88,jcf  fixed malloc to match new declaration.01j,30may88,dnw  changed to v4 names.01i,03nov87,ecs  documentation.01h,20oct87,gae  documentation.01g,23mar87,jlf  documentation.01f,21dec86,dnw  changed to not get include files from default directories.01e,14apr86,rdc  changed memAllocates to mallocs.01d,20jul85,jlf  documentation.01c,09sep84,jlf  added comments and copyright.01b,15aug84,dnw  changed rngBufCreate to allocate ring buffer one byte larger       than requested, because ring buffer algorithm always leaves       at least one empty byte in buffer.     added rngEmpty, rngFull, rngFreeBytes, rngNBytes, rngFlush,       rngPutAhead, rngMoveAhead, some of which used to be       macros in rngLib.h.     changed rngBufGet,rngBufPut to rngGetBuf,rngPutBuf.     changed rngBufCreate to rngCreate.01a,06jun84,dnw  culled from old drvLib.c*/
/*This library provides routines for creating and using ring buffers, whichare first-in-first-out circular buffers.  The routines simply manipulatethe ring buffer data structure; no kernel functions are invoked.  Inparticular, ring buffers by themselves provide no task synchronization ormutual exclusion.
However, the ring buffer pointers are manipulated in such a way that areader task (invoking rngBufGet()) and a writer task (invokingrngBufPut()) can access a ring simultaneously without requiring mutualexclusion.  This is because readers only affect a read pointer andwriters only affect a write pointer in a ring buffer data structure.However, access by multiple readers or writers must be interlockedthrough a mutual exclusion mechanism (i.e., a mutual-exclusion semaphoreguarding a ring buffer).

This library also supplies two macros, RNG_ELEM_PUT and RNG_ELEM_GET,for putting and getting single bytes from a ring buffer.  They are definedin rngLib.h..CS    int RNG_ELEM_GET (ringId, pch, fromP)    int RNG_ELEM_PUT (ringId, ch, toP).CEBoth macros require a temporary variable <fromp> or <top>, whichshould be declared as `register int' for maximum efficiency.  RNG_ELEM_GETreturns 1 if there was a character available in the buffer; it returns 0otherwise.  RNG_ELEM_PUT returns 1 if there was room in the buffer; it returns0 otherwise.  These are somewhat faster than rngBufPut() and rngBufGet(),which can put and get multi-byte buffers.
INCLUDE FILES: rngLib.h*/
/* LINTLIBRARY */
//#include "vxWorks.h"//#include "memLib.h"#include "rngLib.h"#include "stdlib.h"#include "string.h"
#define min(i, j) (((i) < (j)) ? (i) : (j))#define max(i, j) (((i) > (j)) ? (i) : (j))
/********************************************************************************* rngCreate - create an empty ring buffer** This routine creates a ring buffer of size <nbytes>, and initializes* it.  Memory for the buffer is allocated from the system memory partition.** RETURNS* The ID of the ring buffer, or NULL if memory cannot be allocated.*/
RING_ID rngCreate    (    int nbytes          /* number of bytes in ring buffer */    )    {    char *buffer;    RING_ID ringId = (RING_ID) malloc (sizeof (RING));
    if (ringId == NULL)  return (NULL);
    /* bump number of bytes requested because ring buffer algorithm     * always leaves at least one empty byte in buffer */
    buffer = (char *) malloc ((unsigned) ++nbytes);
    if (buffer == NULL)  {  free ((char *)ringId);  return (NULL);  }
    ringId->bufSize = nbytes;    ringId->buf      = buffer;
    rngFlush (ringId);
    return (ringId);    }
/********************************************************************************* rngDelete - delete a ring buffer** This routine deletes a specified ring buffer.* Any data currently in the buffer will be lost.** RETURNS: N/A*/
void rngDelete    (    RING_ID ringId         /* ring buffer to delete */    )    {    free (ringId->buf);    free ((char *)ringId);    }
/********************************************************************************* rngFlush - make a ring buffer empty** This routine initializes a specified ring buffer to be empty.* Any data currently in the buffer will be lost.** RETURNS: N/A*/
void rngFlush    (    RING_ID ringId         /* ring buffer to initialize */    )    {    ringId->pToBuf   = 0;    ringId->pFromBuf = 0;    }
/********************************************************************************* rngBufGet - get characters from a ring buffer** This routine copies bytes from the ring buffer <rngid> into <buffer>.* It copies as many bytes as are available in the ring, up to <maxbytes>.* The bytes copied will be removed from the ring.** RETURNS:* The number of bytes actually received from the ring buffer;* it may be zero if the ring buffer is empty at the time of the call.*/
int rngBufGet    (    RING_ID rngId,         /* ring buffer to get data from      */    char *buffer,               /* pointer to buffer to receive data */    int maxbytes                /* maximum number of bytes to get    */    )    {    int bytesgot = 0;    int pToBuf = rngId->pToBuf;    int bytes2;    int pRngTmp = 0;
    if (pToBuf >= rngId->pFromBuf)  {  /* pToBuf has not wrapped around */
  bytesgot = min (maxbytes, pToBuf - rngId->pFromBuf);  bcopy (&rngId->buf [rngId->pFromBuf], buffer, bytesgot);  rngId->pFromBuf += bytesgot;  }    else  {  /* pToBuf has wrapped around.  Grab chars up to the end of the   * buffer, then wrap around if we need to. */
  bytesgot = min (maxbytes, rngId->bufSize - rngId->pFromBuf);  bcopy (&rngId->buf [rngId->pFromBuf], buffer, bytesgot);  pRngTmp = rngId->pFromBuf + bytesgot;
  /* If pFromBuf is equal to bufSize, we've read the entire buffer,   * and need to wrap now.  If bytesgot < maxbytes, copy some more chars   * in now. */
  if (pRngTmp == rngId->bufSize)      {      bytes2 = min (maxbytes - bytesgot, pToBuf);      bcopy (rngId->buf, buffer + bytesgot, bytes2);      rngId->pFromBuf = bytes2;      bytesgot += bytes2;      }  else      rngId->pFromBuf = pRngTmp;  }    return (bytesgot);    }
/********************************************************************************* rngBufPut - put bytes into a ring buffer** This routine puts bytes from <buffer> into ring buffer <ringid>.  The* specified number of bytes will be put into the ring, up to the number of* bytes available in the ring.** INTERNAL* Always leaves at least one byte empty between pToBuf and pFromBuf, to* eliminate ambiguities which could otherwise occur when the two pointers* are equal.** RETURNS:* The number of bytes actually put into the ring buffer;* it may be less than number requested, even zero,* if there is insufficient room in the ring buffer at the time of the call.*/
int rngBufPut    (    RING_ID rngId,         /* ring buffer to put data into  */    char *buffer,               /* buffer to get data from       */    int nbytes                  /* number of bytes to try to put */    )    {    int bytesput = 0;    int pFromBuf = rngId->pFromBuf;    int bytes2;    int pRngTmp = 0;
    if (pFromBuf > rngId->pToBuf)  {  /* pFromBuf is ahead of pToBuf.  We can fill up to two bytes   * before it */
  bytesput = min (nbytes, pFromBuf - rngId->pToBuf - 1);  bcopy (buffer, &rngId->buf [rngId->pToBuf], bytesput);  rngId->pToBuf += bytesput;  }    else if (pFromBuf == 0)  {  /* pFromBuf is at the beginning of the buffer.  We can fill till   * the next-to-last element */
  bytesput = min (nbytes, rngId->bufSize - rngId->pToBuf - 1);  bcopy (buffer, &rngId->buf [rngId->pToBuf], bytesput);  rngId->pToBuf += bytesput;  }    else  {  /* pFromBuf has wrapped around, and its not 0, so we can fill   * at least to the end of the ring buffer.  Do so, then see if   * we need to wrap and put more at the beginning of the buffer. */
  bytesput = min (nbytes, rngId->bufSize - rngId->pToBuf);  bcopy (buffer, &rngId->buf [rngId->pToBuf], bytesput);  pRngTmp = rngId->pToBuf + bytesput;
  if (pRngTmp == rngId->bufSize)      {      /* We need to wrap, and perhaps put some more chars */
      bytes2 = min (nbytes - bytesput, pFromBuf - 1);      bcopy (buffer + bytesput, rngId->buf, bytes2);      rngId->pToBuf = bytes2;      bytesput += bytes2;      }  else      rngId->pToBuf = pRngTmp;  }    return (bytesput);    }
/********************************************************************************* rngIsEmpty - test if a ring buffer is empty** This routine determines if a specified ring buffer is empty.** RETURNS:* TRUE if empty, FALSE if not.*/
int rngIsEmpty    (    RING_ID ringId      /* ring buffer to test */    )    {    return (ringId->pToBuf == ringId->pFromBuf);    }
/********************************************************************************* rngIsFull - test if a ring buffer is full (no more room)** This routine determines if a specified ring buffer is completely full.** RETURNS:* TRUE if full, FALSE if not.*/
int rngIsFull    (    RING_ID ringId         /* ring buffer to test */    )    {    int n = ringId->pToBuf - ringId->pFromBuf + 1;
    return ((n == 0) || (n == ringId->bufSize));    }
/********************************************************************************* rngFreeBytes - determine the number of free bytes in a ring buffer** This routine determines the number of bytes currently unused in a specified* ring buffer.** RETURNS: The number of unused bytes in the ring buffer.*/
int rngFreeBytes    (    RING_ID ringId         /* ring buffer to examine */    )    {    int n = ringId->pFromBuf - ringId->pToBuf - 1;
    if (n < 0)  n += ringId->bufSize;
    return (n);    }
/********************************************************************************* rngNBytes - determine the number of bytes in a ring buffer** This routine determines the number of bytes currently in a specified* ring buffer.** RETURNS: The number of bytes filled in the ring buffer.*/
int rngNBytes    (    RING_ID ringId         /* ring buffer to be enumerated */    )    {    int n = ringId->pToBuf - ringId->pFromBuf;
    if (n < 0)  n += ringId->bufSize;
    return (n);    }
/********************************************************************************* rngPutAhead - put a byte ahead in a ring buffer without moving ring pointers** This routine writes a byte into the ring, but does not move the ring buffer* pointers.  Thus the byte will not yet be available to rngBufGet() calls.* The byte is written <offset> bytes ahead of the next input location in the* ring.  Thus, an offset of 0 puts the byte in the same position as would* RNG_ELEM_PUT would put a byte, except that the input pointer is not updated.** Bytes written ahead in the ring buffer with this routine can be made available* all at once by subsequently moving the ring buffer pointers with the routine* rngMoveAhead().** Before calling rngPutAhead(), the caller must verify that at least* <offset> + 1 bytes are available in the ring buffer.** RETURNS: N/A*/
void rngPutAhead    (    RING_ID ringId,   /* ring buffer to put byte in    */    char byte,             /* byte to be put in ring        */    int offset             /* offset beyond next input byte where to put byte */    )    {    int n = ringId->pToBuf + offset;
    if (n >= ringId->bufSize)  n -= ringId->bufSize;
    *(ringId->buf + n) = byte;    }
/********************************************************************************* rngMoveAhead - advance a ring pointer by <n> bytes** This routine advances the ring buffer input pointer by <n> bytes.  This makes* <n> bytes available in the ring buffer, after having been written ahead in* the ring buffer with rngPutAhead().** RETURNS: N/A*/
void rngMoveAhead    (    RING_ID ringId,  /* ring buffer to be advanced                  */    int n            /* number of bytes ahead to move input pointer */    )    {    n += ringId->pToBuf;
    if (n >= ringId->bufSize)  n -= ringId->bufSize;
    ringId->pToBuf = n;    }
</n></n></n></offset></offset></ringid></buffer></maxbytes></buffer></rngid></nbytes></top></fromp>
/* rngLib.h - ring buffer subroutine library header */
/* Copyright 1984-2004 Wind River Systems, Inc. */
/*modification history--------------------02e,22oct04,aeg  removed rngCreateKernel() and rngDeleteKernel() (SPR #102956)02d,23mar04,job  Removed special handling of STDC for function prototypes02c,20jan04,dat  Adding rngCreateKernel for 8843702b,22sep92,rrr  added support for c++02a,04jul92,jcf  cleaned up.01k,26may92,rrr  the tree shuffle01j,04oct91,rrr  passed through the ansification filter      -changed VOID to void      -changed copyright notice01i,06apr91,gae  added NOMANUAL to avoid fooling mangen.01h,05oct90,shl  added ANSI function prototypes.                 made #endif ANSI style.                 added copyright notice.01g,10aug90,dnw  added declaration of rngFlush().01f,07aug90,shl  moved function declarations to end of file.01e,22aug88,gae  removed incorrect comment about using 'shorts'     for optimization.01d,30may88,dnw  changed to v4 names.01c,10nov87,dnw  changed ring pointers from shorts to ints.     rings can now be > 32K bytes.01b,15aug84,dnw  removed several macros, now routines in rngLib.cs;       only rngGetC and rngPutC remain as macros.01a,06jun84,dnw  culled from old drvLib.h*/
#ifndef __INCrngLibh
#define __INCrngLibh
#ifdef __cplusplus
extern "C" {
#endif

/* HIDDEN */
/* typedefs */
typedef struct    /* RING - ring buffer */    {    int pToBuf;    /* offset from start of buffer where to write next */    int pFromBuf;  /* offset from start of buffer where to read next */    int bufSize;  /* size of ring in bytes */    char *buf;    /* pointer to start of buffer */    } RING;
/* END_HIDDEN */
typedef RING *RING_ID;
/* * The following macros are designed to do various operations on * the RING object.  By using them, users can avoid having to know * the structure of RING.  However they are intended to be very * efficient and this is why they are macros in the first place. * In general the parameters to them should be register variables * for maximum efficiency. */
/********************************************************************************* RNG_ELEM_GET - get one character from a ring buffer** This macro gets a single character from the specified ring buffer.* Must supply temporary variable (register int) 'fromP'.** RETURNS: 1 if there was a char in the buffer to return, 0 otherwise** NOMANUAL*/
#define RNG_ELEM_GET(ringId, pCh, fromP)    \    (            \    fromP = (ringId)->pFromBuf,      \    ((ringId)->pToBuf == fromP) ?    \  0           \    :            \  (          \  *pCh = (ringId)->buf[fromP],    \  (ringId)->pFromBuf = ((++fromP == (ringId)->bufSize) ? 0 : fromP), \  1          \  )          \    )
/********************************************************************************* RNG_ELEM_PUT - put one character into a ring buffer** This macro puts a single character into the specified ring buffer.* Must supply temporary variable (register int) 'toP'.** RETURNS: 1 if there was room in the buffer for the char, 0 otherwise** NOMANUAL*/
#define RNG_ELEM_PUT(ringId, ch, toP)    \    (            \    toP = (ringId)->pToBuf,      \    (toP == (ringId)->pFromBuf - 1) ?    \  0           \    :            \  (          \      (toP == (ringId)->bufSize - 1) ?  \      (          \      ((ringId)->pFromBuf == 0) ?    \    0        \      :          \    (        \    (ringId)->buf[toP] = ch,  \    (ringId)->pToBuf = 0,    \    1        \    )        \      )          \  :          \      (          \      (ringId)->buf[toP] = ch,    \      (ringId)->pToBuf++,      \      1          \      )          \  )          \    )
/* function declarations */
extern int   rngIsEmpty (RING_ID ringId);//Empty
extern int   rngIsFull (RING_ID ringId);//Full
extern RING_ID   rngCreate (int nbytes);//Create
extern int   rngBufGet (RING_ID rngId, char *buffer, int maxbytes);//Read
extern int   rngBufPut (RING_ID rngId, char *buffer, int nbytes);//Send
extern int   rngFreeBytes (RING_ID ringId);//Remaining
extern int   rngNBytes (RING_ID ringId);//Used
extern void   rngDelete (RING_ID ringId);//Delete
extern void   rngFlush (RING_ID ringId);//Flush
extern void   rngMoveAhead (RING_ID ringId, int n);
extern void   rngPutAhead (RING_ID ringId, char byte, int offset);
#ifdef __cplusplus
}
#endif
#endif /* __INCrngLibh */

3. Testing

Test code:

#include "rngLib.h"
#include <stdlib.h>

int main(int argv,char *argc[]){    char bufSend[]="hello world";    char bufRx[20]={0};    RING_ID id;    int i=0;;    id=rngCreate(100);    if(id==NULL)        return -1;    while(1)    {        if(rngIsFull(id))        {            rngFlush(id);            //break;            continue;        }        rngBufPut(id,bufSend,strlen(bufSend));        printf("i=%d\n",++i);        printf("Used=%d\n",rngNBytes(id));        printf("Remaining=%d\n",rngFreeBytes(id));        rngBufGet(id,bufRx,sizeof(bufRx));        printf("%s\n",bufRx);        memset(bufRx,0,sizeof(bufRx));        sleep(3);
    }    rngDelete(id);    return 0;}
</stdlib.h>

Testing results:

Porting and Using VxWorks RngLib Ring Buffer

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