Creating a Basic C++ Framework for Unreal Engine – 20251123

This tutorial is a basic guide that can help C++ beginners establish a C++ working framework for Unreal Engine. Once set up, it allows for convenient C++ and Unreal Engine development practice.1. Editor settings in the new project.1. Create a new Unreal Engine Blank project.Creating a Basic C++ Framework for Unreal Engine - 202511232. Create a new level. The advantage of the Basic level is that the provided model is positioned at the center point, making it simple and easy to use. After creation, save it as mainMap.Creating a Basic C++ Framework for Unreal Engine - 202511233. Set the startup level configuration. Go to Edit–Project Settings to ensure that this newly created level, mainMap, is automatically loaded when starting the game and the editor.Creating a Basic C++ Framework for Unreal Engine - 202511232. Create corresponding control classes.In C++, we need to create some basic classes to control game logic and player behavior.1. Create a HUD class: used to display health bars, scores, player information, etc.Creating a Basic C++ Framework for Unreal Engine - 202511232. Create a PlayerController class: used to control the local player and operation logic.Creating a Basic C++ Framework for Unreal Engine - 202511233. Create a Pawn class: used to create a camera, serving as the main perspective of the game.Creating a Basic C++ Framework for Unreal Engine - 202511234. Create a GameModeBase class: the GameModeBase class is used to control the overall game rules and receive the HUD and other classes just created.Creating a Basic C++ Framework for Unreal Engine - 20251123Finally, it is completed as follows:Creating a Basic C++ Framework for Unreal Engine - 202511233. Associate the various classes.1. Add MyHUD, MyPawn, and MyPlayerController to the MyGameModeBase class. Open MyGameModeBase for configuration.Open the parent class GameModeBase of MyGameModeBase to view the introduction of several configurable properties.Creating a Basic C++ Framework for Unreal Engine - 20251123Creating a Basic C++ Framework for Unreal Engine - 202511232. Connect the created MyPawn, MyPlayerController, and MyHUD to the MyGameModeBase class. Here, the StaticClass() function will be used to configure class information.Creating a Basic C++ Framework for Unreal Engine - 202511234. Call the game mode in the editor.Creating a Basic C++ Framework for Unreal Engine - 20251123In summary, we have completed a basic Unreal Engine C++ template:

  • Custom Pawn for game perspective control.
  • Custom PlayerController for handling input.
  • Custom HUD for displaying interface messages.
  • Custom GameModeBase for managing game logic.

This template can serve as a foundational framework for C++ practice and game development.

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