ADC’s Best Gear Comparison: Penetration or Crit?

ADC's Best Gear Comparison: Penetration or Crit?

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In my impression, Infinity Edge and Essence Reaver are both essential items for ADCs. To deal high damage, both of these items are indispensable. Similarly, for mages, Rabadon’s Deathcap and Magic Penetration Rod are also crucial for output. However, professional players often have a different approach to penetration items compared to regular players; they seem to prefer items with higher base stats. The traditional combination of Electrocute, Infinity Edge, and Essence Reaver now appears to have shifted to Blue Buff Blade, Electrocute, and Infinity Edge. Which build is more reasonable, or does it depend on the opponent?

Comparison of Standard ADC Gear

ADC's Best Gear Comparison: Penetration or Crit?

First, let’s talk about the traditional ADC standard gear: Electrocute, Infinity Edge, and Essence Reaver. With a 50% critical strike chance, hitting as an ADC feels like a gamble; if you get lucky, the critical damage can be quite impressive. And with the presence of penetration items like Essence Reaver, ADCs can deal similar damage to both frontline and backline targets.

On the other hand, the build of Blue Buff Blade, Electrocute, and Infinity Edge is extremely aggressive, boasting a 70% critical strike chance, meaning most of the ADC’s basic attacks are critical hits, allowing for faster wave clearing and dragon fights. However, during team fights, without penetration items, the damage output against high armor frontliners is somewhat weak; fortunately, the high critical hits can make up for some of that ADC’s shortcomings. In contrast, when facing squishy heroes, this build is much more brutal than the old three-piece set, resulting in higher output. Professional players pay more attention to the connection between the frontline and backline; as long as the enemy backline is slightly held by their frontline, the damage dealers will certainly take the hits from the enemy frontline to deal damage, aiming to eliminate the enemy damage dealers quickly. For this purpose, a high critical strike chance with this gear proves to be more effective. Moreover, for heroes like Sivir, the overall high critical strike chance is sufficient to compensate for the lack of penetration, and the AOE damage is enough to wipe out all enemy backliners.

In professional matches, ADC players often choose Essence Reaver as their last item or even skip it altogether, believing that as long as they can eliminate the enemy backline first, the frontline will pose no threat.

Building Aggressive Gear is to Eliminate the Backline

ADC's Best Gear Comparison: Penetration or Crit?

On the 23rd, during the second game between EDG and RNG, EDG’s mid-laner Pawn used Ryze and, while having a significant advantage, opted for Rod of Ages and Archangel’s Staff instead of the usual Magic Penetration Rod, choosing Rabadon’s Deathcap instead, which is rarely seen on Ryze. A simple analysis shows that Pawn wanted to leverage his advantage to become the Ryze powerhouse, completely cutting off the enemy backline’s survival. In theory, having Rod of Ages and Archangel’s Staff makes Ryze a semi-tank in the mid-game; adding a Rabadon’s Deathcap afterward would result in explosive damage, allowing him to take on two enemies without pressure during a solo encounter. In team fights, even if he has to tank the enemy frontline, he can unleash chaos on the enemy backline, relying on his ultimate’s AOE damage to eliminate at least one enemy backliner and severely injure another, potentially taking down both enemy damage dealers if uninterrupted.

If Pawn had chosen Magic Penetration Rod, it would have indicated that the enemy’s protection of their backline was strong enough to require starting from the frontline. When the magic power is not high, the ability of Rabadon’s Deathcap to deal with the frontline is indeed inferior to that of Magic Penetration Rod; however, if you have 700-800 ability power, Rabadon’s Deathcap provides a significant boost, making its damage output comparable to that of Magic Penetration Rod.

In contrast, in the first game, RNG’s Huang Ji chose Magic Penetration Rod after completing Ice Staff and Nashor’s Tooth instead of Rabadon’s Deathcap. The reason is simple: Huang Ji has a long reach and can safely kill from the frontline, and his ability to cut into the backline is almost zero. In this situation, the role of Magic Penetration Rod is definitely greater than that of Rabadon’s Deathcap, making it more beneficial for dealing with frontliners.

Similarly, ADCs opting for Blue Buff Blade and then Infinity Edge instead of Essence Reaver are looking for opportunities to work with their frontline to eliminate the enemy backline, rather than methodically taking down the frontliners first.

Whether penetration items or base stat items are more important depends on the battlefield situation. Generally, percentage penetration items are more suitable for dealing with frontliners, while fixed penetration items and high base stat items are more suitable for cutting down backliners. If you encounter a four-protect-one formation, it is necessary to prioritize building percentage penetration items, as their effectiveness far exceeds that of high base stat items when unable to eliminate the backline.

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ADC's Best Gear Comparison: Penetration or Crit?ADC's Best Gear Comparison: Penetration or Crit?

(This article is authored by Miss official account/Yao Guang, please credit the source when reprinting.)

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