WeChat ID: Miss_game
Recently, in the LCK Summer Split, players who play ADC are using the Doran’s Shield +2 to start, and in the Korean solo queue, this starting item is also being used. However, their talent points are not the common 18/12/0, but rather 18/0/12, which means they give up the cunning tree in favor of the resolve tree. So what are the advantages of this build? Before sharing that, let me analyze the original build:
(1) First Row: First, look at Wanderer, the not-so-high movement speed bonus is only useful in non-combat situations, but it is still a movement speed boost; while Savage gives an additional 5 damage to jungle monsters and minions with single attacks and skills. This talent is really not useful for ADCs unless they are jungling. For ADCs, last hitting is fundamental, and if your skill level is sufficient, you can last hit without needing +5 extra damage.;
(2) Second Row: Spellthief’s Edge is a useless talent for AD, and I believe no one would choose it; Secret Stash and Assassin have their pros and cons, but given that everything is for farming and that basically no ADCs will solo lane, most players will choose Biscuits to increase their recovery.;
(3) Third Row: Most people will fully invest in Ruthlessness to increase damage, but for some skill-dependent ADs (like Ezreal), I would invest 1 point in Meditation, which is not controversial.;
(4) Fourth Row: This row has no controversy, Gift of the Lizard is somewhat useful in the early game for sustaining damage, but can be ignored in the late game since there is CD, and not every time will there be a bush for ADC to trigger; Cloudwalker is even less likely to be chosen since if you have a knife to last hit, wasting a passive every 5 seconds to gain 3 gold is too little; most people will choose Dangerous Game.
(1) First Row: Most people will choose Healing, although the recovery amount is small, it is better than nothing, but due to the low initial resistances of ADCs, the bonus from Tenacity is minimal. I personally recommend choosing Tenacity, as the hard defensive attributes of dual resistances are better than the healing effect.
(2) Second Row: Recommended to choose Thick Skin, which can reduce damage from heroes and minions by 2 during early skirmishes, which adds up to quite a bit. Choosing Explorer is also fine, as movement speed is also a soft defensive attribute; skirmishes often occur in the early to mid-game around the dragon area, which may help you dodge more skills.
(3) Third Row: The choice principle for this row is simple: if the enemy is strong and our support has no healing, choose Veteran’s Scars for sustain; if our support has healing with Spellthief’s Edge, I recommend Spellthief’s Edge here, as ADCs will usually build lifesteal items, and 8% of the 4 types of recovery enhancement effects are really good.;
(4) Fourth Row: Insight reduces the cooldown of summoner spells, which intuitively means shorter cooldowns and increased usage, a must-have talent before Unyielding comes out; Durability enhances self-health recovery, but ADCs are not tanks and have very little self-healing, mainly relying on lifesteal, so this talent is not very significant for ADCs. Now, let’s get to the main point of this guide!
This talent is the core reason for choosing the resolve tree. The 9 second cooldown corresponds to the time of each trade, and it triggers when receiving damage from enemy champions. In the bot lane, whether it’s the support or ADC, the cooldown of each skill is roughly around 9 seconds, meaning that choosing Unyielding means that every wave of skills hitting you will enjoy high dual resistances, providing a terrifying damage reduction effect!
The mainstream ADC builds in the current version mostly choose armor boots, Spring Brother, Death’s Dance, and Mercury’s Treads, and this part of dual resistances will also be counted as x10%. Additionally, there is a 1.5x level bonus, so by level 6, you will have 9 points of dual resistances, equivalent to 1 300 armor (armor +10) + half of 450 magic resistance (magic resistance +25). The longer the time, the higher the bonus, and you can enjoy a terrifying dual resistance bonus throughout the entire game!
5. Facing enemy brawlers ADC (like Draven, Lucian) or poke-type ADC (like Caitlyn, Ezreal) talent build:
This talent build is suitable for all ADCs, making the strong even stronger, allowing poke types to trade, and stable against pressure for farming types. In situations where both bot lanes are of similar skill levels, having dozens of extra dual resistances in the early game can be despairing. Have you experienced the despair of being unable to be killed by assassins and fighters in the mid to late game after they unleash their skills on you? Then they will have no chance to live to tell this story~
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