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After the WLK nostalgia server entered the ICC phase, due to the release of the ultimate weaponShadowmourne, a wave of “three-piece armor” frenzy has swept through the game—there has been a surge in classes like Fury Warriors and Retribution Paladins, andthe Orange Axe has become standard for G-Raids. The economy of gold raids during this phase is exceptionally booming, especially for raid leaders and tanks, whose earnings are simply outrageous.

In ICC gold raids,the leader’s subsidy easily exceeds 20,000 gold, with tank subsidies starting at 4,000 gold, plus bonuses from Orange Axe fragments and additional red envelopes. After a run in ICC, the leader’s income can easily surpass 70,000 to 100,000 gold. In contrast, regular members might only get around 7,000 to 8,000 gold, creating a huge disparity. Some players joke: “The money a leader makes in one run is enough for a regular player to run 10 times!” If luck is on their side, a vice tank who also acts as the leader can even earn over 100,000 gold in one run, equivalent to about 450 RMB. Many professional leaders run three raids a day, making over a thousand gold daily is not a dream.
Blizzard has adjusted the drop rate of Orange Axe fragments, making the earnings from ICC gold raids even more attractive. A completeShadowmourne can allow the leader and core members to earn a fortune just from the fragments. If the national server opens HICC (Heroic ICC) in the future, the prices of equipment will undoubtedly soar, and the leader’s income may even double.

The current normal difficulty of ICC is not high; as long as the leader’s command level is up to par and the team doesn’t frequently wipe, there’s no worry about finding players. Many players are willing to join fixed G-Raids for the Orange Axe and equipment, making it easier for professional leaders to earn. It can be said that during the ICC phase, it has truly realized the situation of “leaders making money while workers hustle to keep up.”

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