Embedded Micro-Lab Design 6-1-4: Grade 6 Information Technology Curriculum Unit 1 Lesson 4 – Input, Output, and Computation

Embedded Micro-Lab Design 6-1-4: Grade 6 Information Technology Curriculum Unit 1 Lesson 4 - Input, Output, and ComputationUnit 1: Introduction to Process and Control – Teaching Design Framework1. Unit ThemeIntroduction to Process and Control(This unit consists of lessons 1-4, focusing on the identification of control devices in daily life, the control of states by switches, the working process of control systems, and the ‘Input-Compute-Output’ model. The core objective is to understand the universality and basic principles of control, master methods for analyzing control systems, and establish preliminary computational thinking.)2. Context Creation“Home Smart Control Assistant” ProjectThe overarching context is to “become a home smart control assistant and explore the working mysteries of control devices in the home and daily life”: from discovering control devices and their functions around us, to exploring how switches control device states, to experiencing the working process of control systems, ultimately understanding the basic model of control systems as ‘Input-Compute-Output’, forming a complete understanding of ‘Process and Control’.Lesson 4: Input, Output, and ComputationEmbedded Micro-Lab Design 6-1-4: Grade 6 Information Technology Curriculum Unit 1 Lesson 4 - Input, Output, and Computation1. Micro-Lab Design(1) Define Experiment ObjectivesBased on the teaching objectives of “Lesson 4: Input, Output, and Computation”, set the experiment objectives:1. By operating the Source Master board, accurately identify the three stages of the control system: ‘Input-Compute-Output’, and provide an example of an input signal and output result for one device.2. Use graphical programming to implement simple logic of ‘Input → Compute → Output’, and draw a corresponding working process diagram.(2) Design Experiment TasksDesign two progressive tasks around the core model of ‘Input-Compute-Output’:1. Basic Task: Use button A (Input) to control the RGB light color (Output), by programming to determine (Compute) “whether the button is pressed”, achieving “Press A → Red light on, Press A again → Red light off”.2. Advanced Task: Use a light sensor (Input) to detect ambient light intensity, set a threshold through programming (Compute: Light intensity > 500 is “Bright”, otherwise “Dim”), control the OLED screen to display text (Output: “Sufficient Light” or “Dim Light”) and trigger a buzzer for alerts.(3) Prepare Experiment ResourcesHardware: Source Master board (including button A, light sensor, RGB light, OLED screen, buzzer), USB data cable.Embedded Micro-Lab Design 6-1-4: Grade 6 Information Technology Curriculum Unit 1 Lesson 4 - Input, Output, and ComputationSoftware: Official ohcode graphical programming environment from Source Master.Embedded Micro-Lab Design 6-1-4: Grade 6 Information Technology Curriculum Unit 1 Lesson 4 - Input, Output, and ComputationMaterials: Diagrams illustrating the ‘Input-Compute-Output’ process, experiment record sheets (to record input signals, computation logic, output results).(4) Experiment Implementation (20 minutes)1. Basic Task Operation (8 minutes)Students connect the Source Master board to the computer, open the ohcode software, and create an ‘Input-Compute-Output’ variable table (Input: Button A status; Compute: Determine if pressed; Output: RGB light status).Programming Steps:① Drag the “When program starts” block, add “Set RGB light to black (off)”.② Drag the “When button A is pressed” block, add “If RGB light is black, set to red; otherwise, set to black” (Computation logic: Determine current light state and switch). Embedded Micro-Lab Design 6-1-4: Grade 6 Information Technology Curriculum Unit 1 Lesson 4 - Input, Output, and ComputationRun the program, record the relationship “Press A → Red light on (Input: Button pressed; Compute: Determine switch; Output: Red light on)” and “Press A again → Red light off”.2. Advanced Task Operation (12 minutes)The teacher demonstrates how to read data from the light sensor and explains the threshold setting logic (Light intensity > 500 → “Sufficient”, otherwise → “Dim”).Students program:① Drag the “Repeat” block, add “Read light sensor value” and store it in the variable “Light Intensity”.② Add an “If Light Intensity > 500” branch: OLED screen displays “Sufficient Light”, buzzer remains silent;③ “Else” branch: OLED screen displays “Dim Light”, buzzer emits one alert sound (Computation: Determine based on threshold; Output: Screen + Buzzer).Embedded Micro-Lab Design 6-1-4: Grade 6 Information Technology Curriculum Unit 1 Lesson 4 - Input, Output, and ComputationCover the sensor with your hand (simulating dim) or remove it (simulating sufficient), observe the output results, and record the relationships among the three stages.(5) Result Recording and AnalysisStudents fill out the “Input-Compute-Output Record Sheet”:Embedded Micro-Lab Design 6-1-4: Grade 6 Information Technology Curriculum Unit 1 Lesson 4 - Input, Output, and Computation(6) Summary and ExtensionThe teacher guides the summary: All control systems follow the model “Input (Signal) → Compute (Processing) → Output (Result)”, where the sensors/buttons on the Source Master board are input devices, and the lights/screens/buzzer are output devices, with programming logic as the core of “Computation”.Extension Task: Use a microphone sensor (Input) to implement “Clap → RGB light changes color”, and draw the corresponding working process diagram.2. Micro-Lab Activity Design SheetEmbedded Micro-Lab Design 6-1-4: Grade 6 Information Technology Curriculum Unit 1 Lesson 4 - Input, Output, and Computation

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