Flutter Series 08: Network Requests with Http and Dio

Flutter Series 08: Network Requests with Http and Dio

Flutter comes with a built-in HTTP request library, while the third-party library that is more commonly used is Dio (as okhttp does not have a Dart version).1. Selection Criteria1. PerformanceBoth are based on Dart’s HttpClient at the core, and the actual request speed difference is minimal.2. Package SizeThe http package introduces approximately 60KB of .dex … Read more

What Can QEMU Do in Embedded Programming?

What Can QEMU Do in Embedded Programming?

What Can QEMU Do in Embedded Programming? 1. Introduction 2. Bare-metal or RTOS Programming in Embedded Systems 3. Research on Network Programming Using QEMU 4. Embedded Graphics Development 5. Development of Embedded Linux 6. Conclusion 1. Introduction In the process of embedded development, a lot of time is spent interacting with hardware devices, controlling their … Read more

Understanding System DNS and HTTPDNS: Principles, Features, and Applications

/ Today’s Tech News / Recently, the China Cybersecurity Association published a statement disclosing frequent security vulnerabilities in Intel CPUs, poor reliability, user monitoring, and hidden backdoors, suggesting that Intel has ignored user complaints and recommending the company to initiate a cybersecurity review. In response, Intel issued a statement emphasizing that product safety and quality … Read more

OkHttp: A Messenger for Java Network Requests!

OkHttp: A Messenger for Java Network Requests!

Niu’s Java Kitchen: OkHttp, A Messenger for Java Network Requests! Introduction: From Kitchen to Code, We Need a Reliable Assistant! Today, let’s talk about OkHttp. What is it? If we compare our code to kitchen operations, OkHttp is like the super reliable “delivery person” in the kitchen— the messenger for network requests! It is responsible … Read more

Comprehensive Learning Path for Embedded AI Engineers

Comprehensive Learning Path for Embedded AI Engineers

Follow the Embedded Learning Station to get more fresh hot topics. Before discussing the learning path, let’s first understand what embedded development is. Simply put, an embedded system consists of two parts: software and hardware. It is application-centered and can achieve software and hardware tailoring. Software includes: specific business applications and operating systems (simple applications … Read more

Installing and Testing Level-IP on Linux

Installing and Testing Level-IP on Linux

First, let’s discuss the overall idea—creating a convenient debugging TCP/IP protocol stack, level-ip. The specific operations can be divided such that we do not have to use the system’s socket interface for TCP communication. Now, this goal has been preliminarily achieved. One required component is tun/tap, which forwards data between the virtual device and the … Read more

C++ Performance Evaluation and Optimization in Networking

C++ Performance Evaluation and Optimization in Networking

C++ Network Programming: Practical Performance Evaluation and Optimization 1. Introduction In today’s wave of digitalization, network programming serves as a bridge connecting various corners of the virtual world, allowing information to flow rapidly. Among the many effective tools for network programming, C++ stands out as a “sharp weapon” for developers pursuing extreme efficiency due to … Read more

Linux Network Programming: Data Link Layer and ARP Protocol

Linux Network Programming: Data Link Layer and ARP Protocol

1. Related to MAC Frame (Simple Simulation to Build MAC Frame) Ethernet Header Structure Definition (C Language) #include <stdio.h> #include <stdint.h> // Ethernet header structure typedef struct { uint8_t destination_mac[6]; // Destination MAC address, 6 bytes uint8_t source_mac[6]; // Source MAC address, 6 bytes uint16_t ether_type; // Ethernet type, e.g., 0x0800 indicates IP protocol } … Read more

Implementing A Simple Network Protocol Stack in C#

Implementing A Simple Network Protocol Stack in C#

Implementing A Simple Network Protocol Stack in C# Hello everyone! Today I want to explore a super interesting topic with you all — implementing a simple network protocol stack using C#. Don’t be intimidated by the term ‘protocol stack’; I will use the simplest language to guide you step by step through this seemingly complex … Read more

C Language Network Programming: Implementing a Custom Read/Write Buffer

C Language Network Programming: Implementing a Custom Read/Write Buffer

In the field of C language network programming, the read/write buffer plays a crucial role. It acts as a temporary “dock” for data during the network transmission process, efficiently managing data reading and writing, greatly enhancing the performance and stability of the program. Why a Read/Write Buffer is Needed In network communication, data transmission is … Read more