Building a C++ Network Library from Scratch: My Journey in High-Performance Socket Programming
1. Why Rewrite a Network Library? During my learning process of C++ network programming, I found that the native Socket API has poor cross-platform compatibility, complex error handling, resource management issues leading to leaks, and a lack of advanced features. Therefore, I decided to encapsulate a high-performance and user-friendly network library. 2. Core Design 2.1 … Read more