Using C Language Bitwise Operations to Write a Simple and Efficient Microcontroller OLED Framebuffer Driver
During previous projects with the CH32V003 series, I often used a 0.96-inch 12864 OLED screen to display data and perform user interactions. Initially, I directly used the <span>oled_min.c</span> from the CH32V003-GameConsole project, but that was only for displaying a bitmap and did not support displaying at arbitrary positions, so it needed some modifications. Additionally, while … Read more