C# and C++ Interoperability Development Series (Part 28): A Comprehensive Guide to Zero-Copy Technology with Three Efficient Solutions
Introduction In previous blog posts, we explored many practical techniques for calling C++ from C#. Today, we will continue to delve into “Zero-Copy Technology.” What is “Zero-Copy,” why is it crucial in high-performance scenarios, and how to correctly implement it during C# and C++ interoperability to avoid unnecessary data copying, maximize throughput, and reduce latency. … Read more