Is It Feasible to Render 100 Million Triangles Using C++ Soft Rasterization with Nanite Logic?
<span>"[The Nanite Popularization Plan] Handcrafted Nanite"</span> has been launched, and the era where everyone can use Nanite is approaching. The following have been brought in to help: • Single-threaded C++ left-handed coordinate system soft rasterization rendering pipeline • OpenGL 1.0 • Direct3D 9 • Direct3D 12 It’s the end of the year!<span> Takumi! It's time … Read more