Sharing Common Makefile Templates

Sharing Common Makefile Templates

Original: https://blog.csdn.net/qq_20553613/article/details/90649734 Hello everyone, I am ZhengN. This time I bring you three Makefile templates: compiling executable programs, compiling static libraries, and compiling dynamic libraries. Related past articles: Overview of Common Makefile Basics! 1. Introduction For development on Windows, many IDEs integrate compilers, such as Visual Studio, providing a “one-click compile” feature, where after coding, … Read more

C Compilation: Basics of Makefile

C Compilation: Basics of Makefile

(Click the public account above to quickly follow) Source: Vamei Link: http://www.cnblogs.com/vamei/archive/2013/04/29/3051062.html When compiling a large project, there are often many target files, library files, header files, and the final executable file. There are dependencies between different files. For example, when we compile using the following commands: $gcc -c -o test.o test.c $gcc -o helloworld … Read more

Makefile Supplement: A Comprehensive Guide

Makefile Supplement: A Comprehensive Guide

I looked at my article inventory, and it seems I don’t have an article about Makefile, so this one can fill that gap. Makefile Predefined Variables Predefined variables are system-provided variables. Predefined Variable Function AR Name of the library file maintenance program, default is ar AS Name of the assembler program, default is as CC … Read more

Custom Keywords and Shortcuts in Keil

Custom Keywords and Shortcuts in Keil

This Article Covers: 1. How to Customize Keywords in Keil and Its Effects 2. Custom Shortcut Keys in Keil 3. Profile Update Explanation 4. Execution Ability and Challenge Spirit Ⅰ Custom Keyword Methods and Effects We will illustrate using three custom keywords: uint16_t uint8_t FILE. Configuration Method: Edit -> Configuration -> User Keywords (or directly … Read more

Exploring The Linux Bus, Device, and Driver Model

Exploring The Linux Bus, Device, and Driver Model

The demand for device driver models includes the bus, device, and driver models. If we compare their relationships to examples in everyday life, it becomes easier to understand. For instance, a charging wall socket quietly embedded in the wall can fulfill its mission of charging, regardless of whether the device is a computer or a … Read more

Developing Bluetooth Device Drivers with C++

Developing Bluetooth Device Drivers with C++

1. Introduction: The Magical Journey of Bluetooth Begins Here In today’s rapidly advancing technological era, Bluetooth technology acts like a magical “invisible link,” quietly and omnipresently integrating into every corner of our lives. When you put on your Bluetooth headset in the morning, kicking off a vibrant day with dynamic music, behind that smooth audio … Read more

An Introduction to C++ Device Driver Development

An Introduction to C++ Device Driver Development

1. The Powerful Advantages of C++ in Driver Development 1. The Powerful Advantages of C++ in Driver Development In the field of device driver development, C++ is a “sharp tool.” It combines the features of high-level languages with the ability to approach the hardware layer, providing developers with many conveniences. On one hand, C++ has … Read more

Master Rust Language Efficiently in One Month

Master Rust Language Efficiently in One Month

Rust is not a simple language; it maximizes both safety and performance. But don’t be intimidated by its reputation. Follow this roadmap, and in a month, you can transform from a novice to a Rust expert. Let’s start planning this learning journey! Week 1: Build a Strong Foundation Honestly, the first time I saw Rust … Read more

My Experience Learning Rust as a Web Developer

My Experience Learning Rust as a Web Developer

At that time, I was preparing to develop a new desktop application. Can Rust really save me from being replaced by AI? Can I become the legendary “10x engineer”? As a web developer, I feel a bit uneasy about whether I can be considered a “real developer.” Moreover, since this is a desktop application, I … Read more

Traits and Generics in Rust: Building Flexible and Reusable Code

Traits and Generics in Rust: Building Flexible and Reusable Code

Introduction In the Rust programming language, Traits and Generics are two powerful tools for achieving code reuse and flexibility. Traits provide behavior definitions for types, while generics allow you to write code that handles multiple types. By combining Traits and Generics, you can create highly scalable and generic libraries and frameworks. This article will delve … Read more