Skip to content

Boardor

  • Home
  • About
  • Contact

Sports Device

DIY Sports Device with ESP32-C3

2025-02-02 by boardor
DIY Sports Device with ESP32-C3

【Click the above“Blue Text” to follow the DF Maker Community, let’s become tech enthusiasts together】 What can you do with a button? Turn on a light? A doorbell? Or get people moving? There are many types of buttons, but my favorite is arcade buttons because they usually have a great feel, that “click” sensation. I … Read more

Categories Embedded Hardware Tags Arduino, DIY, electronics, ESP32, Sports Device Leave a comment

#IndustrialAutomation #RoboticsTechnology .NET IoT 3C Electronics 51 Microcontroller AI Accelerator Alarm Clock Alpine Linux Anti-Debugging Application Programming Arduino AsyncMQTT_ESP32 Async Programming automotive embedded systems Automotive Semiconductors Biopython Bluetooth C/C++ CircuitPython C language DIY Embedded Development Embedded Systems Huichuan PLC Industrial Raspberry Pi Machine Learning open source Software Development STM32

Recent Posts

  • C# 'Hammer of Thor': Accelerating Game Physics Engine with SIMD Instruction Set
    C# ‘Hammer of Thor’: Accelerating Game Physics Engine with SIMD Instruction Set
  • A Novel Stemness-Related lncRNA Signature Predicts Prognosis, Immune Infiltration, and Drug Sensitivity in Clear Cell Renal Cell Carcinoma
    A Novel Stemness-Related lncRNA Signature Predicts Prognosis, Immune Infiltration, and Drug Sensitivity in Clear Cell Renal Cell Carcinoma
  • Overview of Arm® Neoverse™ V2 Reference Design Technology - Debug Module (Debugging and Tracing) - Debug Authentication and System Debug Support
    Overview of Arm® Neoverse™ V2 Reference Design Technology – Debug Module (Debugging and Tracing) – Debug Authentication and System Debug Support
  • In-Depth Analysis of Hypervisor Technology
    In-Depth Analysis of Hypervisor Technology
  • Core Database Architecture Design Based on Virtualized Resource Pools in Production Environments
    Core Database Architecture Design Based on Virtualized Resource Pools in Production Environments