Below is a dynamic sphere drawing:
#include<graphics.h>#include<math.h>#include<stdio.h>#include<conio.h>
#define PI acos(-1.0)void HideSphere(float R,int alfa,int beta,int HideFlag);
int main(){ initgraph(640, 480); BeginBatchDraw(); while (true) { for (int i = 0; i < 180; i++) { HideSphere(200, 45 + i, 30 + i, 1); Sleep(20); FlushBatchDraw(); cleardevice(); } } EndBatchDraw(); _getch();}
void HideSphere(float R, int alfa, int beta, int HideFlag){ int i, j, k; float x[4], y[4], z[4], x1[4], y1[4], z1[4], sx[4], sy[4]; double a1, a2, b1, b2, c, d, xn, yn, zn, vn; c = alfa * PI / 180.0; d = beta * PI / 180.0; for (j = 0; j < 180; j = j + 5) { a1 = j * PI / 180.0; a2 = (j + 5) * PI / 180.0; for (i = 0; i < 360; i = i + 5) { b1 = i * PI / 180.0; b2 = (i + 5) * PI / 180.0; x[0] = R * sin(a1) * cos(b1); y[0] = R * sin(a1) * sin(b1); z[0] = R * cos(a1); x[1] = R * sin(a2) * cos(b1); y[1] = R * sin(a2) * sin(b1); z[1] = R * cos(a2); x[2] = R * sin(a2) * cos(b2); y[2] = R * sin(a2) * sin(b2); z[2] = R * cos(a2); x[3] = R * sin(a1) * cos(b2); y[3] = R * sin(a1) * sin(b2); z[3] = R * cos(a1); for (k = 0; k < 4; k++) { x1[k] = x[k] * cos(c) - y[k] * sin(c); y1[k] = x[k] * sin(c) * cos(d) + y[k] * cos(c) * sin(d) + z[k] * sin(d); z1[k] = -x[k] * sin(c) * sin(d) - y[k] * cos(c) * sin(d) + z[k] * cos(d); sx[k] = 320 - x1[k]; sy[k] = 240 - z1[k]; } xn = (y1[2] - y1[0]) * (z1[3] - z1[1]) - (y1[3] - y1[1]) * (z1[2] - z1[0]); yn = -(x1[2] - x1[0]) * (z1[3] - z1[1]) + (x1[3] - x1[1]) * (z1[2] - z1[0]); zn = (x1[2] - x1[0]) * (y1[3] - y1[1]) - (x1[3] - x1[1]) * (y1[2] - y1[0]); vn = sqrt(xn * xn + yn * yn + zn * zn); xn = xn / vn; yn = yn / vn; zn = zn / vn; if (!HideFlag || yn >= 0.0) { moveto(sx[0],sy[0]); lineto(sx[1],sy[1]); lineto(sx[2],sy[2]); lineto(sx[3],sy[3]); lineto(sx[0],sy[0]); } } }