Comprehensive Guide to Arduino Pinouts

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Comprehensive Guide to Arduino Pinouts

Comprehensive Guide to Arduino Pinouts

ARDUINO UNO
Comprehensive Guide to Arduino Pinouts
Comprehensive Guide to Arduino Pinouts
ARDUINO 2009
Comprehensive Guide to Arduino Pinouts
Comprehensive Guide to Arduino Pinouts
ARDUINO LEONARDO

Comprehensive Guide to Arduino Pinouts

ARDUINO NANO

Comprehensive Guide to Arduino Pinouts
Comprehensive Guide to Arduino Pinouts

ARDUINO MEGA

Comprehensive Guide to Arduino Pinouts
ARDUINO MICRO
Comprehensive Guide to Arduino Pinouts
ARDUINO MINI
Comprehensive Guide to Arduino Pinouts
ARDUINO ProMini
Comprehensive Guide to Arduino Pinouts
Comprehensive Guide to Arduino Pinouts
ARDUINO YUN
Comprehensive Guide to Arduino Pinouts
Comprehensive Guide to Arduino Pinouts
Comprehensive Guide to Arduino Pinouts
ATMEGA32U4
Comprehensive Guide to Arduino Pinouts
ATMEGA328
Comprehensive Guide to Arduino Pinouts
ATMega644P
Comprehensive Guide to Arduino Pinouts
Comprehensive Guide to Arduino Pinouts
ATMEGA1284P
Comprehensive Guide to Arduino Pinouts
ATMEGA2560
Arduino Related Tutorials
Click the link for details:
[HUSKYLENS Dog Recognition] Arduino Visual Recognition Beginner Tutorial – 03 Borrowing and Returning Book System
[HUSKYLENS Dog Recognition] Arduino Visual Recognition Beginner Tutorial – 02 Plant Protection System
[HUSKYLENS Dog Recognition] Arduino Visual Recognition Beginner Tutorial – 01 Smart Access Control System
[Infrared Remote Control Digital Tube] Based on Mind+ Arduino Beginner Tutorial 15
[Infrared Remote Control Light] Based on Mind+ Arduino Beginner Tutorial 14
[Homemade Fan] Based on Mind+ Arduino Beginner Tutorial 13
[Color Light Dimming Table] Based on Mind+ Arduino Beginner Tutorial 12
[Controllable Servo] Based on Mind+ Arduino Beginner Tutorial 11
[Servo Initial Movement] Based on Mind+ Arduino Beginner Tutorial 10
[Light-Sensitive Light] Based on Mind+ Arduino Beginner Tutorial 09
[Vibration Sensor] Based on Mind+ Arduino Beginner Tutorial 08
[Temperature Alarm] Based on Mind+ Arduino Beginner Tutorial 07
[Alarm] Based on Mind+ Arduino Beginner Tutorial 06
[Colorful RGB LED] Based on Mind+ Arduino Beginner Tutorial 05
[Breathing Light] Based on Mind+ Arduino Beginner Tutorial 04
[Interactive Traffic Light] Based on Mind+ Arduino Beginner Tutorial 03
[LED Flashing] Based on Mind+ Arduino Beginner Tutorial 01
Introduction to Arduino & Mind+ Based on Mind+ Arduino Beginner Tutorial 00

Source: DF Maker Community Forum

Original Organizer: xfalcon, Dany

Some content of this article comes from the public account: DF Maker Community

The purpose of education is to cultivate students’ collaboration ability, communication ability, critical thinking, and creativity, among which the core is creativity. Mushroom Cloud Maker Education, as one of the few one-stop maker education service providers in China, aims to cultivate children’s creativity.

To help students better connect the knowledge learned in class to the real world, Mushroom Cloud will guide schools to plan, establish, and operate their own maker spaces. And according to the different age groups of students, distinctions have been made in design and layout.

Elementary school maker spaces focus on fun,

emphasizing interactive scenarios;

Middle school maker spaces focus on practicality,

emphasizing learning scenarios;

High school maker spaces focus on technology,

emphasizing application scenarios;

In terms of content, Mushroom Cloud collaborates with first-line maker teachers in China to compile a series of textbooks suitable for domestic maker education. And has a complete maker education curriculum system, including course content and teaching aids, course training, and technical Q&A. Similarly, there will be differences in course classification and design based on different age groups of students.

Elementary school conducts through gamification and experiential methods, focusing on “learning through play”.

Middle school guides students to engage in inquiry-based learning through hands-on practice, promoting “learning by doing”.

High school learning based on problems and design requires teachers to create relevant real-life scenarios for students, allowing high school students to “learn through thinking”.

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